Nocturnal Moths

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havx
Posts: 11
Joined: 27 Sep 2019, 02:28

Nocturnal Moths

Post by havx » 08 Oct 2019, 20:15

R-Zero's "Nocturnal Moths" -- https://www.nexusmods.com/morrowind/mods/44148

Works once you edit the meshes. Changing all of the "NiKeyframeController" flags from "clamp" to "cycle" fixes the issue with the moths not moving; as noted in the following thread concerning the Dragonflies from "Bitter Coast Sounds": https://gitlab.com/OpenMW/openmw/issues ... e_91548371

^^ you can find the fixed mesh for the Dragonflies in that post
NocturnalMoths-FixedMeshes.7z
Fixed meshes for the mod "Nocturnal Moths"
(26.99 KiB) Downloaded 83 times
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stiffkittin
Posts: 3
Joined: 25 Nov 2019, 02:29

Re: Nocturnal Moths

Post by stiffkittin » 11 Oct 2020, 04:53

Cheers! You rock.

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AnyOldName3
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Re: Nocturnal Moths

Post by AnyOldName3 » 11 Oct 2020, 14:45

I was under the impression we'd fixed this issue with NiKeyframeController, so try the unaltered meshes in a nightly before assuming you need the adjusted ones.
AnyOldName3, Master of Shadows

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havx
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Re: Nocturnal Moths

Post by havx » 17 Oct 2020, 14:41

AnyOldName3 wrote:
11 Oct 2020, 14:45
I was under the impression we'd fixed this issue with NiKeyframeController, so try the unaltered meshes in a nightly before assuming you need the adjusted ones.
At the time I made the original post the moth "fluttering" animation would play but the moths flying around the light source did not work - the moths were stationary - and I was running the then current nightly build. TBH it didn't cross my mind to go back and try the unaltered meshes after making this post. However, I can confirm that both the flying around and fluttering animations work with the original unaltered meshes when using the latest nightly build - though I assume from your post that it's been working with previous nightly builds for some time.

I will point out to those who choose to not use nightlies, that the flying animation doesn't work in the 0.46 release build with the unaltered meshes - so the edited meshes I posted would be useful for you (0.46 release build users out there).

Thanks for the update/clarification on the current NiKeyframeController support AnyOldName3 :)
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