The sky is falling!

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icecream95
Posts: 5
Joined: 03 Feb 2018, 07:56

The sky is falling!

Post by icecream95 » 08 Oct 2019, 04:38

With the panfrost GPU driver, the sky is rendered as if it was very close to the camera, and in front of some buildings,

I know this is a driver bug, but I have three questions:

1. How does OpenMW draw the sky, so that with a working GPU driver the sky is always behind objects?
2. What is a quick hack I could do to fix this problem (I don't care if it breaks how the sky looks)?
3. What does the GPU driver do wrong / doesn't implement that makes this happen?
Attachments
fallensky.png
The sky is in front of some buildings
fallensky.png (755.46 KiB) Viewed 163 times

icecream95
Posts: 5
Joined: 03 Feb 2018, 07:56

Re: The sky is falling!

Post by icecream95 » 08 Oct 2019, 04:43

Ignore the artefacting in the sky itself; that was from a workaround for s3tc decompression that I don't have to do any more after finding out about OPENMW_DECOMPRESS_TEXTURES 8-).

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