Nightly Build: 2019-08-10 (75fc57d1d3)

Support for running, installing or compiling OpenMW

Before you submit a bug report for the first time, please read: Bug reporting guidelines
Post Reply
User avatar
l1lartur0
Posts: 9
Joined: 06 May 2018, 07:34

Nightly Build: 2019-08-10 (75fc57d1d3)

Post by l1lartur0 » 10 Aug 2019, 22:53

The nightly build listed above (Windows 64-bit version) seems to be having an issue pertaining to spoken dialogue. NPCs' mouths are no longer moving when their audio dialogue plays. Have tried this nightly build with both the Steam and Gog versions of Morrowind (just to rule out a potential possibility that it could be related to the Gog version, as I have downloaded that version on another computer). Thanks.

User avatar
lysol
Posts: 1307
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Nightly Build: 2019-08-10 (75fc57d1d3)

Post by lysol » 11 Aug 2019, 05:27

Thanks! It's apparently known and fixed already. Wait for the next round of nightlies and it will work again.

Capostrophic added a specific feature for the nif-format, and by mistake, it broke mouth movement. But again, he has already fixed it.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Post Reply