Representing Game Dialogue as Expressions inFirst-Order Logic

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sirherrbatka
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Representing Game Dialogue as Expressions inFirst-Order Logic

Post by sirherrbatka » 14 Apr 2019, 11:34

So I found this article https://ir.lib.uwo.ca/cgi/viewcontent.c ... ontext=etd and after thinking about it starts to look very interesting to me, especially for an open world game with procedural generation involved.

Prolog-style world description allows establishing relations between places, events, organizations, and characters in such a way that dialogues and behaviors of characters are more susceptible to change in reaction to the player actions. I am finding this idea very intriguing.

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raevol
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Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Post by raevol » 14 Apr 2019, 17:51

I'll have to read this later, but I am very interested, especially with the computational linguistics class I am taking this semester.

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sirherrbatka
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Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Post by sirherrbatka » 14 Apr 2019, 18:47

Yeah, I am actually going through "The Art of Prolog" currently. Logic programming seems to be one of the most underused programming techniques in existence.

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