Re: Followers of shadows, the day has come!
Posted: 23 Feb 2019, 16:12
Shadow maps are set to 3 and increasing shadow map resolution does not seem to have an effect.
And just for the record, in case it helps, here are the shader and shadow settings from my settings.cfg:
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
clamp lighting = false
normal height map pattern = _nh
normal map pattern = _n
specular map pattern = _spec
terrain specular map pattern = _diffusespec
force shaders = true
force per pixel lighting = true
[Shadows]
enable shadows = true
number of shadow maps = 3
allow shadow map overlap = true
split point uniform logarithmic ratio = 0.5
split point bias = 0.0
enable debug hud = false
enable debug overlay = false
compute tight scene bounds = false
shadow map resolution = 2048
minimum lispsm near far ratio = 0.25
polygon offset factor = 1.1
polygon offset units = 4.0
normal offset distance = 1.0
use front face culling = true
actor shadows = true
player shadows = true
terrain shadows = true
object shadows = true
enable indoor shadows = true