Rethinking the Example Suite

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

Moderator: Example suite forum moderator

testman
Posts: 50
Joined: 30 Nov 2015, 15:05
Github profile: https://github.com/testman42

Re: Rethinking the Example Suite

Post by testman » 13 Nov 2018, 13:10

From what I understand, the biggest obstacle right now is very limited toolset that he have available in order to create fully free / properly licensed content.

We can't use Bethesda's Construction Set as far as I am aware, as it's licensing prevents content being released under Creative Commons or something like that.

I would gladly put some of my free time towards helping develop this thing, but please someone make a list of specific tools that can / should be used for this. Textures and audio can be made / edited with a wide variety of tools, no need to list all of those, but FOSS tools that work with NIF files and other things that are required to make .esp / .esm files, that is something that we could use listed here.

User avatar
DestinedToDie
Posts: 1134
Joined: 29 Jun 2015, 09:08

Re: Rethinking the Example Suite

Post by DestinedToDie » 13 Nov 2018, 19:01

At this point I have learned to live with current tools.

testman
Posts: 50
Joined: 30 Nov 2015, 15:05
Github profile: https://github.com/testman42

Re: Rethinking the Example Suite

Post by testman » 13 Nov 2018, 22:04

What tools? Post names (and download / repo links) so that I can get them and try to figure out how to work with them.

User avatar
DestinedToDie
Posts: 1134
Joined: 29 Jun 2015, 09:08

Re: Rethinking the Example Suite

Post by DestinedToDie » 14 Nov 2018, 00:47

I think I have something more detailed here. viewtopic.php?f=28&t=3330

I don't use the OSG stuff, just the old niftools exporter that works with Blender 2.49B.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest