OpenMW Andriod -- Graphics Issues... Any Ideas?

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Headbangurr
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OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by Headbangurr » 04 Nov 2018, 03:21

I have been messing around with the latest Android port of openMW on my Asus Zenpad 3s 10 (android 7.0) and get either one of two issues when loading the game.

If I select GLESv1 I get an error immediately "failed to create graphics context" followed by the game not loading at all, and if I use GLESv2 then the game loads and runs fairly well (frame wise and such) except the ground textures don't seem to be mapped at all... they're present but they appear to be one texture filled per cell. This causes harsh texture cuts and no variety (as in there's no 'pathways' because the entire cell is one filled texture). This happens to the exterior textures only. The Interior textures have no issues. Everything else graphically seems to be okay in GLESv2. Any ideas or suggestions would be greatly appreciated!

geniussbk
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by geniussbk » 09 Nov 2018, 03:11

this bug fix in version 0.45 port sandstranger https://4pda.ru/forum/index.php?showtop ... ry78556143

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psi29a
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by psi29a » 09 Nov 2018, 09:18

Would be nice to see the code to see if there things we can bring back into OpenMW itself.

geniussbk
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by geniussbk » 09 Nov 2018, 17:40

if you need to compare the source code, then I can throw off the java decompiler
or am I misunderstood?

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psi29a
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by psi29a » 09 Nov 2018, 19:14

No decompilation, but full access to the source code used to compile the binary (APK).

Headbangurr
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by Headbangurr » 10 Nov 2018, 18:09

Unfortunately, I clicked the link for 0.45 and it seems to be dead.

csombek
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by csombek » 11 Nov 2018, 18:05

It's not dead but you have to be logged in. Unfortunatelly registering is rather tricky considering it's a russian webpage. But If you googel how to register to 4pda you can find a tutorial.

Headbangurr
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by Headbangurr » 13 Nov 2018, 00:16

Managed to get the file! Thanks. Works like a charm so far. Playable framerates, and no major graphical issues yet!

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psi29a
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by psi29a » 13 Nov 2018, 08:00

Headbangurr wrote:
13 Nov 2018, 00:16
Managed to get the file! Thanks. Works like a charm so far. Playable framerates, and no major graphical issues yet!
Now that you have the file, you should ask for the code because that is a requirement of the GPL. :)

geniussbk
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Re: OpenMW Andriod -- Graphics Issues... Any Ideas?

Post by geniussbk » 13 Nov 2018, 08:24

Sandstranger wrote
Well, the source code in Java, I generally have every right not to upload, read the same gpl license

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