❤ Thanks for making it possible to play and mod this game in a free software engine on GNU/Linux! Bringing up good memories from 2002!
I really agree with your choice on the birthsigns and constant effects, but understand that many want the birthsigns to behave as they did in original Morrowind. I have a few mods I would like to make, but my time is very limited, so to start off I have made a very small mod to help with the birthsigns:
Download is available on Nexus Mods.Vanilla Birthsigns for OpenMW by Klorax changes the behavior of the attribute enhancing birthsigns (the Lady, the Lover, and the Steed) to match that of original Morrowind.
This is accomplished by replacing the constant magic effect with base attributes upon finishing character generation (i.e., when leaving the census office building). When this happens the player is notified. Thus you need to start a new game to use this addon.
In original Morrowind these constant magic effects for attributes are treated as base attributes. This is inconsistent to any other constant magic effect (i.e., spell or enchant) for attributes. OpenMW removes this inconsistency, which is good IMHO, but this makes the original birthsigns behave differently (mostly less powerful), and this addon aims to fix this.
This means that the provided endurance will now count for level up health. All relevant attributes (agility, endurance, personality, and speed) will now count towards skill level caps for governed skills. The attribute base values (through leveling) will not be able to get past 100.