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Feature suggestion: Make footstep sounds dependend of terrain type

Posted: 15 Aug 2018, 11:49
by Schegbouwer
Being able to hear footsteps that correspond to the snowy Solstheim, the wet Bitter Coast Region, or a dry Ashland would surely give an extra dimension to exploring Morrowind, I think.

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Posted: 16 Aug 2018, 00:27
by kuyondo
Most probably mods can achieve this feature. We also probably need a new function that returns the terrain type/terrain ID or something...

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Posted: 23 Aug 2021, 02:11
by Tes96
Has anybody else looked into this? Would this be something you could write into the OpenMW code? All Bethesda games from Oblivion onward had footstep sounds that changed depending on the terrain type and what type of footwear the player was wearing, i.e. iron boots, shoes, bare feet