TES3 Edit (Tool)

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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TES3Edit for Morrowind?

Yes
2
33%
Really, picking no doesn't help the progression of the Morrowind modding community... (But this would be "No")
2
33%
Later, OpenMW isn't ready for a TES3Edit yet
2
33%
 
Total votes: 6

NekoSan
Posts: 3
Joined: 04 Aug 2018, 01:37

TES3 Edit (Tool)

Post by NekoSan » 04 Aug 2018, 02:31

Hello,

If you're familiar with modding recent TES and Fallout games, you're probably aware of a tool called TES5Edit/SSEEdit/FO4Edit (or more commonly called "xEdit" (Maintained by Zilav) because it's used for every Elder Scrolls and Fallout game since Oblivion and Fallout 3.

Morrowind has never had the pleasure to be blessed with this VERY handy tool that's become somewhat of "use it or you're in trouble" tool because of how useful it is in helping make mods more compatible.
Given that a user tinker with it for a while and explained its basic uses, it's not too-too hard to pick up on at a basic level.

For those that don't know:
Its capable of executing scripts to perform a task; execute LODgen; and allow the user to create new plugins as a compatibility patch, from scratch, to make sure records don't unintentionally get buried from one mod because of another mod that either reverts a something back to vanilla or for some other reason, with detailed precision. It's difficult to mess up in xEdit because data is layed out like a Microsoft Excel spreadsheet.

--------------------------

With that said, there's somone named Mator that's currently in the process of making a new application to replace xEdit that he calls "zEdit" and he's doing things that are going to help modders and users alike make Bethesda games more stable.
(i.e. "zSmash, zMerge, UPF [Unified Patching Framework]", and potentially more).

zEdit is built off the framework of xEdit and xEdit was originally intended for Bethesda games after Morrowind, so zEdit only supports said games. Given the TES3 could make a comeback thanks to the OpenMW team's efforts, I would like to propose the development of a TES3Edit so that the future of the Morrowind community can benefit from this tool and so that Mator may look into working with the team, on this level, to incorporate TES3Edit into zEdit so that zEdit can be a one-stop-shop and Morrowind can finally join the family!

(Mator has has a Discord link at the bottom of the zEdit github page that I linked, if you are from the team and wish to contact him about this.
Zilav is also there too, if you would like to speak to him.)

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Thunderforge
Posts: 489
Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: TES3 Edit (Tool)

Post by Thunderforge » 04 Aug 2018, 16:14

Moving topic from "Organization and Planning" forum to "Off Topic" forum because it's not directly related to OpenMW development.

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DestinedToDie
Posts: 1129
Joined: 29 Jun 2015, 09:08

Re: TES3 Edit (Tool)

Post by DestinedToDie » 04 Aug 2018, 17:07

We have a tool called OpenMW-CS that is made for editing our files. While it's still unfinished, the idea is to use it for future features of the OpenMW engine. I'm not sure if zEdit would go down that line? Or if zEdit is more developed than OpenMW-CS already is.

NekoSan
Posts: 3
Joined: 04 Aug 2018, 01:37

Re: TES3 Edit (Tool)

Post by NekoSan » 04 Aug 2018, 18:16

zEdit is still in development, since the newer xEdit framework is newer than Morrowind is (made for more recent entries) there are some aspects of it that aren't compatible.

So, for zEdit to ever be used for Morrowind, the changes OpenMW-CS makes with how records/IDs are handled would need to be integrated with xEdit's framework somehow (or follow xEdit's lead) so that they can work similarly so that a way to integrate it into zEdit can be found.

xEdit, which zEdit is based off of, was originally made to be a community-made counterpart to the official Creation Kit (Construction Set) but its job was to perform task at a precise level that edited data in a kind of table-like way.

As long as the CS has a set way for how these things are handled, a TES3Edit shouldn't be too-too hard. As it stands without a TES3Edit module, zEdit can't be used with Morrowind because TES3 plugins are structured differently than later TES games. As long as the TES3Edit developed by the team is kept up to date, those changes should be able to be amended for zEdit.

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AnyOldName3
Posts: 1080
Joined: 26 Nov 2015, 03:25

Re: TES3 Edit (Tool)

Post by AnyOldName3 » 04 Aug 2018, 22:00

While we're discussing xEdit and friends, does anyone have any knowledge of whether it's ever going to support a loadout of more than 255 plugins? When ESLs were a new thing for Fallout 4 and SSE I saw something saying it would be completely impossible forever, but if there's a fork incrementing a letter, I imagine that there are a wider range of new features coming.
AnyOldName3, Master of Shadows

TheForgotten
Posts: 3
Joined: 28 May 2016, 11:54
Location: Lyon

Re: TES3 Edit (Tool)

Post by TheForgotten » 04 Aug 2018, 23:11

AnyOldName3 wrote:
04 Aug 2018, 22:00
While we're discussing xEdit and friends, does anyone have any knowledge of whether it's ever going to support a loadout of more than 255 plugins? When ESLs were a new thing for Fallout 4 and SSE I saw something saying it would be completely impossible forever, but if there's a fork incrementing a letter, I imagine that there are a wider range of new features coming.
I think you'll be happy with the new experimental release they made.
https://github.com/TES5Edit/TES5Edit/re ... it-2d3ece8

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Okulo
Posts: 671
Joined: 05 Feb 2012, 16:11

Re: TES3 Edit (Tool)

Post by Okulo » 18 Aug 2018, 14:58

Considering that the original engines are very related to one another and OpenMW is a different engine that happens to read the same content files, "zEdit for Morrowind" may well have dick all to do with OpenMW. When it comes to tools, I'd rather the OpenMW team does not try to incorporate other tools and go their own way depending on what is necessary, not depending on what other projects are doing. Ideas are fine and all, but trying to stay in step with other software adds complexity that is only worth it in very select cases (eg. that script extender). So nah.

Also, a poll that (1) does not actually ask a question (2) gives closed answers, (3) one of which is leading, to get stats (5) that will be used by nobody? I mean, why even bother with the poll? The OP was sufficient.

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