Water shaders, OpenMW vs MGEXE

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: Water shaders, OpenMW vs MGEXE

Post by Atahualpa » 06 Aug 2018, 17:15

@kuyondo: Just wanted to add that this is "Enhanced Water Shader for MGE XE" (latest update from 2018/08/04). Looks quite good, except for the last image. On the mod page, there are a few more images, most of them looking not so good IMO (the Vivec, ocean, rain, and swampy river images). We should be able to come up with something even more impressing in the future.

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wareya
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Re: Water shaders, OpenMW vs MGEXE

Post by wareya » 06 Aug 2018, 20:03

The last image is actually the most impressive one IMO.
paying attention to #1751/#1816 #2473 #3609 #3862/#3929 #3807 #4297

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Atahualpa
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Re: Water shaders, OpenMW vs MGEXE

Post by Atahualpa » 06 Aug 2018, 20:16

wareya wrote:
06 Aug 2018, 20:03
The last image is actually the most impressive one IMO.
Technically, yes. It's the colouring that looks a bit odd to me. Kudos to the mod author anyway.
Last edited by Atahualpa on 06 Aug 2018, 20:34, edited 1 time in total.

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wareya
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Re: Water shaders, OpenMW vs MGEXE

Post by wareya » 06 Aug 2018, 20:22

To me the coloring looks extremely good.
paying attention to #1751/#1816 #2473 #3609 #3862/#3929 #3807 #4297

CMAugust
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Re: Water shaders, OpenMW vs MGEXE

Post by CMAugust » 06 Aug 2018, 21:43

That looks outstanding. I've wanted to see a water cut feature like the last image for years. It's a shame that comparatively OpenMW still doesn't attract many shader developers, but I suppose anything can happen in the next few years.

mistermoonshine
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Re: Water shaders, OpenMW vs MGEXE

Post by mistermoonshine » 06 Aug 2018, 22:05

If OpenMW were to have a shader like that i hope it would run well, I play with the current water shader disabled because it tanks the framerate.

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wareya
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Re: Water shaders, OpenMW vs MGEXE

Post by wareya » 06 Aug 2018, 22:14

The current water shader tanks the framerate because of the scene reconfiguration for the reflections, not because of the actual shading math. I have a PR that adds more fine-grained reflection options but it's going to conflict with shadows so it's on hold.
paying attention to #1751/#1816 #2473 #3609 #3862/#3929 #3807 #4297

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lysol
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Re: Water shaders, OpenMW vs MGEXE

Post by lysol » 06 Aug 2018, 22:18

That water shader for MGE looks crazy good. And I agree, especially the last image.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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