Creature/Npc Editing

Involved development of the OpenMW construction set.
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Creature/Npc Editing

Post by aesylwinn » 26 Jun 2018, 04:10

Hey all. This is a progress/discussion thread. So far, I'm able to hardcode heads and hair.

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Thunderforge
Posts: 492
Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: Creature/Npc Editing

Post by Thunderforge » 26 Jun 2018, 05:07

From the heart, the light; from the head, the law.

The Book of Dawn and Dusk
Guess we have the law now! Great work!

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lysol
Posts: 1068
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Creature/Npc Editing

Post by lysol » 26 Jun 2018, 07:30

Woohoo!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Atahualpa
Posts: 909
Joined: 09 Feb 2016, 20:03

Re: Creature/Npc Editing

Post by Atahualpa » 26 Jun 2018, 07:45

Cool! Reminds me of:
Wizardry-8.jpg

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Capostrophic
Posts: 455
Joined: 22 Feb 2016, 20:32

Re: Creature/Npc Editing

Post by Capostrophic » 26 Jun 2018, 09:05

Morte?
shitty lingua anglica grammar ftw

aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Creature/Npc Editing

Post by aesylwinn » 27 Jun 2018, 05:45

No longer hard coding face/hair meshes. Looks like there's a new trend in fashion!

Image

Not sure why the female skeleton is showing boxes when the male one doesn't.

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DestinedToDie
Posts: 1133
Joined: 29 Jun 2015, 09:08

Re: Creature/Npc Editing

Post by DestinedToDie » 27 Jun 2018, 06:45

I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?

Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.

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akortunov
Posts: 435
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Creature/Npc Editing

Post by akortunov » 27 Jun 2018, 07:21

In theory, we should render bodyparts for NPCs instead of basic skeleton model.

aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Creature/Npc Editing

Post by aesylwinn » 28 Jun 2018, 03:51

I've stopped all drawables in the animation files from rendering for now. Hopefully it won't cause later issues. Something else seems off to me. Hm...

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lysol
Posts: 1068
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Creature/Npc Editing

Post by lysol » 28 Jun 2018, 11:40

Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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