Abot's Travel Mods?

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Lambrini
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Joined: 12 Jan 2017, 11:23

Abot's Travel Mods?

Post by Lambrini » 14 Jun 2018, 11:34

Hey folks. Do Abot's travel mods (gondoliers, Silt Striders etc) work for you guys?

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akortunov
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Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Abot's Travel Mods?

Post by akortunov » 14 Jun 2018, 12:08

These mods are not fully compatible with OpenMW 0.44.
With 0.45 nightlies compatibility is better, but there are some bugs to fix yet.

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Thunderforge
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Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: Abot's Travel Mods?

Post by Thunderforge » 14 Jun 2018, 18:57

Silt Striders is on the wiki. It was last tested around 0.41 and had animation issues. If anybody has tested it since then, it ought to be updated.

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Amenophis
Posts: 239
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Abot's Travel Mods?

Post by Amenophis » 14 Jun 2018, 19:59

Just updated the report about Abot's Silt Striders.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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akortunov
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Location: Samara, Russian Federation
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Re: Abot's Travel Mods?

Post by akortunov » 14 Jun 2018, 20:11

Amenophis wrote:
14 Jun 2018, 19:59
Just updated the report about Abot's Silt Striders.
Just for reference: Silt Striders no more rotate in upstream master.
The issue with scripted animations is left.

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