Abot's Travel Mods?

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
Post Reply
Lambrini
Posts: 5
Joined: 12 Jan 2017, 11:23

Abot's Travel Mods?

Post by Lambrini » 14 Jun 2018, 11:34

Hey folks. Do Abot's travel mods (gondoliers, Silt Striders etc) work for you guys?

User avatar
akortunov
Posts: 390
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Abot's Travel Mods?

Post by akortunov » 14 Jun 2018, 12:08

These mods are not fully compatible with OpenMW 0.44.
With 0.45 nightlies compatibility is better, but there are some bugs to fix yet.

User avatar
Thunderforge
Posts: 489
Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: Abot's Travel Mods?

Post by Thunderforge » 14 Jun 2018, 18:57

Silt Striders is on the wiki. It was last tested around 0.41 and had animation issues. If anybody has tested it since then, it ought to be updated.

User avatar
Amenophis
Posts: 247
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Abot's Travel Mods?

Post by Amenophis » 14 Jun 2018, 19:59

Just updated the report about Abot's Silt Striders.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

User avatar
akortunov
Posts: 390
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Abot's Travel Mods?

Post by akortunov » 14 Jun 2018, 20:11

Amenophis wrote:
14 Jun 2018, 19:59
Just updated the report about Abot's Silt Striders.
Just for reference: Silt Striders no more rotate in upstream master.
The issue with scripted animations is left.

User avatar
akortunov
Posts: 390
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: Abot's Travel Mods?

Post by akortunov » 21 Jun 2018, 10:30

Detailed status:
1. Abot Gondoliers.
Works mostly fine, but there are collisions between player and gondolier.
If you add a constant levitaion to player, as in other scenic travel mods, this plugin will be compatible with OpenMW.
Note: other Abot's travel mod use also empty mesh as a levitation effect.
2. Abot Silt Striders
There is some jittering during scenic travel.
That's because Abot plays WalkForward animation with amount of forward movement and teleports silt strider via script every frame.
In theory, there should be custom idle animation with zero movement to emulate WalkForward animation (it this way it works in similar mods).
In this case there will be only scripted movement and no jittering.
3. Abot Boats.
Affected by two serious rendering bugs in OpenMW (this and this). These bugs clearly should be fixed from engine side.

So if anyone is really interested in these mods, he can do patches for 1 and 2 and convince Abot to accept them.

User avatar
Amenophis
Posts: 247
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Abot's Travel Mods?

Post by Amenophis » 21 Jun 2018, 11:36

akortunov wrote:
14 Jun 2018, 20:11
Amenophis wrote:
14 Jun 2018, 19:59
Just updated the report about Abot's Silt Striders.
Just for reference: Silt Striders no more rotate in upstream master.
The issue with scripted animations is left.
Report updated. Thanks.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests