I eventually solved the above problems using the only method I could think of/get to work. However, I have a feeling that it's not the easiest way of doing things, and is possible problematic. There is surely a better/easier/more reliable way of doing things.
FTR, I am on Windows 7 64bit/OpenMW 0.43.0 and whilst many people might find it easier to manually arrange, I quite simply do not have the more in-depth knowledge of how a mod effects a game to be able to do that myself (although I can to a certain degree). Ideally I need the help of load order software
Anyway, here is my method:
- I placed the mlox folder in c:\mlox, with all the necessary mlox files.
- I searched my OpenMW data folder (C:\Openmw DataFiles) for any .ESP/.ESM files that I was actively using, then copied them to c:\mlox
- I went to C:\Morrowind\Data Files and copied the morowind/bloodmoon/tribunal .ESM files to c:\mlox in the same fashion.
- I opened c:\mlox\mlox.exe. It recognised and loaded all of the installed plugins and then proposed a new load order.
- I then Opened OpenMW Launcher, created a new profile, and manually rearranged the OpenMW plugins with the new load order proposed by mlox.
1. It is very cumbersome to copy all of my actively used esp/esm files to the c:\mlox directory, and then place them all in the same directory, when they are not ordered in the same kind of folder structure in the OpwnMW Data Files directory. Some are in different folders, etc. I hoped this wouldn't matter, but would it?
2.The meshes/textures/other files/folders are missing using this method, but I figured this would (hopefully) not matter either. Would mlox only really need to read the .esm.esp files, or could I see issues here?
3. Manually rearranging the OpenMW Data files load order to match Mlox's 'proposed' load order takes a lot of time, and it's easy to make a mistake.
So how do other people do it, and possibly most importantly, are there any obvious problems with the way that I am doing it here? Surely there is a half decent method by now.
Also, is there a way to make mlox recognise the plugins located within Openmw DataFiles, even though they are in different sub folders/etc?
Thanks for any help, and I would really appreciate some help with this. I'm fairly adept at using computers, but my knowledge of some of the intraspecies concerning modding/etc has a limit.