Added New Mods -- MANY errors now

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Shinino
Posts: 25
Joined: 03 Dec 2017, 17:27

Added New Mods -- MANY errors now

Post by Shinino » 05 Feb 2018, 20:15

So I updated my mods list, adding a bunch of stuff out of the OpenMW STEP guide, and a few other things. I tried to update the load order to be good -- but apparently I failed at this, as I get a LOT of errors and some missing meshes after loading a save file. Pasting links to each file below. I'm trying to take it one at a time, but I'm having problems finding anything on the internet that directly references each issue.

Settings.cfg
OpenMW.cfg
OpenMW.log

Any tips are appreciated, I'm taking this one by one.

magamo
Posts: 105
Joined: 28 May 2016, 17:28

Re: Added New Mods -- MANY errors now

Post by magamo » 05 Feb 2018, 22:32

I would advise that you remove the groundcover mods, unless they have been remade for OpenMW. They were never meant to be used in game, but for use in Distant Land Generation for MGE. Unless they are the modified ones, they will impede progress, and whether or not they are modified for OpenMW, they're likely to create quite a performance drain -- They are not set up using the correct structure for ESP files in reality, hence all the warnings.

Shinino
Posts: 25
Joined: 03 Dec 2017, 17:27

Re: Added New Mods -- MANY errors now

Post by Shinino » 06 Feb 2018, 02:01

Okay, let's put that aside for now. I've commented out most of the mesh and flora mods for the time being to focus on other things.

1) Not sure why this is happening -- but may not be a concern.
Loading content file LGNPC_SecretMasters_v1_30.esp
Warning: Failed to insert info 13718315671039429305
Warning: Failed to insert info 185024382359814056

2) Unhandled controller NiPathController on node (various) in meshes/f/photodragons.nif -- also appears to only be a warning.

3) Warning: out of bounds UV set 2 on TriShape "Tri kaguti 0:1" in meshes/r/xleastkagouti.nif (various shapes/sets/files -- I'm guessing this is ALL bump-mapped stuff)

4) Warning: addAnimSource: can't find bone 'bip01 l finger01' in meshes\xbase_anim.nif (referenced by meshes\xbase_anim.kf) -- more warnings, various files

5) Failed to open image: Resource 'textures/tr_tx_cookie_chunks.dds' not found (related to Tamriel Rebuild, I think?)

6) error MU_GH_BC_ShelfFun_HF line 44, column 9 (setx)
Unexpected name
--I'm guessing this has to do with a Graphic Herbalism mod when I have the mod it requires removed. There's many variants of this.

7) warning ab01wlcrSnailScript line 187, column 28 (PlaceItem)
stray explicit reference (ignoring it)
-- Warning about Water Life, probably not a thing.

8) error SignRotate_2 line 45, column 36 (,)
Unexpected special token
Warning: compiling failed: SignRotate_2
warning abm_starterscript line 130, column 6 (endif)
endif without matching if/elseif
--Sign Rotate issue, will look at this.

9) error fl_ig_global line 26, column 4 (ifx)
Unexpected name
Warning: compiling failed: fl_ig_global
--Not sure here.

10) warning globalstopsoundsscript line 3, column 25 (CellChanged)
stray explicit reference (ignoring it)
warning globaltownsoundscript line 67, column 25 (CellChanged)
stray explicit reference (ignoring it)
warning sneakrealism02 line 16, column 21 (playSound)
stray explicit reference (ignoring it)
--all tied to sneaking realism, I think?

11) A TON of this on various notes: Unhandled controller NiPathController on node 1 in meshes/e/cure_hit.nif

Shinino
Posts: 25
Joined: 03 Dec 2017, 17:27

Re: Added New Mods -- MANY errors now

Post by Shinino » 06 Feb 2018, 05:24

Putting a semi-hold on this. Removing all mods and going one by one to figure out where issues are. I'll report as I go.

Shinino
Posts: 25
Joined: 03 Dec 2017, 17:27

Re: Added New Mods -- MANY errors now

Post by Shinino » 06 Feb 2018, 05:31

Vanilla -- went through chargen and got to Seyda Neen, did nothing else.:
2 warnings: xsiltstrider.kf (expected) and fallingScript line 46 (also expected)

-- I'll update this as I go.

1) Antares' Big Mod: 1 warning as follows: warning abm_starterscript line 130, column 6 (endif) endif without matching if/elseif (specifically, it's an extra endif, with no if or elseif in front of it -- nothing concerning.

2) No Trespassing: 1 warning, applies to all the mods: warning blockedDoor line 6, column 16 (blockeddoor)
Names for script blockedDoor do not match -- nothing concerning either, I don't believe.

3) 3) Magic Diversity: 1 warning
Warning: texture layer 4 is in use but empty in meshes/ark/m/cureallhit.nif

4) Official Add-ons Patched:
Unhandled controller NiPathController on node 2 in meshes/f/photodragons.nif (various nodes mentioned -- other mods which use this file and will eventually overwrite this: Creatures XI, Vibrant Morrowind 4, Better Sounds) -- This is NOT an issue with Official Add-ons patched, it's an issue with how OpenMW handles photodragons.nif, and happens in Bitter Coast Sounds as well.

5) Better Picks and Probes: Uses bump-mapping, leading to warnings re: Out of bounds UV set 2 on TriShape "" in meshes/m/probe_apprentice_01.nif -- presume it's on all the meshes here.

6) Lougian's Balmora & Suran Alterations: Possibly uses bump-mapping. Garbled error, tried multiple times to get it right, as follows: nhandled NiTextureEffect coordGenType Unhandled NiTextureEffect coordGenType Unhandled NiTextureEffect coordGenType 33 in in meshes/lou/mud_puddle01.nifmeshes/lou/mud_puddle01.nif -- removing this mod for now.

7) Expanded Seyda Neen: warning Pub_SeydaNeen_Southland line 59, column 33 (Publican_SeydaNeen_Southland)
Names for script Pub_SeydaNeen_Southland do not match

8) Publicans v 1.1: warning Pub_Pelagiad_Halfway line 59, column 33 (Publican_Pelagiad_Halfway)
Names for script Pub_Pelagiad_Halfway do not match

9) Westlys Pluginless Head and Hair Replacer Complete: Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif (and in other meshes as well) -- nothing concerning

10) Less Generic NPCs -- Secret Masters v 1.30
Warning: Failed to insert info 13718315671039429305
Warning: Failed to insert info 185024382359814056
--apparently has to do with two specific info sections, perhaps?

11) Less Generic NPCs -- Tel Uvirth
Loading content file LGNPC_TelUvirith.esp
ESM Error: String table overflow
File: C:\Mods\Less Generic NPCS\LGNPC_TelUvirith.esp
Record: SCPT
Subrecord: SCVR
Offset: 0x116e0
Has to do with an error reporting 2 years ago regarding a very long script name. Response from LGNPC on forums seems to be 'Eh, it's OpenMW's fault'. Said script is not referred to anywhere at this time.

12) Morrowind Comes Alive
(Upon entering Arrille's Tradehouse in Seyda Neen)
warning MCA_companions line 57, column 22 ("player")
Ignoring extra argument

13) Races Redone
Failed to open image: Resource 'textures/d:/games/bethesda softworks/morrowind/data files/textures/mkbh/imperial/male/mkbh_manhead_imp06_d.dds' not found
FIX: https://www.reddit.com/r/Morrowind/comm ... olve_them/

14) Good Clothes
Uses TONS of bumpmapping -- not using this mod (may also conflict with other clothing mods I'm using)

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