Gameplay Improvements
Posted: 25 Jan 2018, 07:22
So I've been playing Morrowind for a while now (I recently reached level 55), and there are just a few things I would like to see implemented as optional features that can be enabled in the cfg, to enhance a few annoying things about gameplay.
First, I would like to see an option to limit jump height based on the amount of time the jump key is held down. Basically, while player holds jump key, go up until jump key is released (or has reached maximum height based on skill) and then fall back down. I'd like this feature because (and I'm sure I'm not the only one) my character is level 100 in agility and acrobatics, and can easily leap over houses in a single bound. Unfortunately, this means that every time I need to hop over that small rock or step in a cave that's stopping me from walking forward, jumping causes my character to go flying headfirst into the cavern ceiling, only to then stall for a few seconds as I try to wait for my character to come back down, all for a single rock or step. There's no reason for this, and it would be better if I could make my character only jump for the height he needs, rather than go for the slam dunk every time.
Second, I'd like to see skill-based slope-scaling/walking/climbing. I hate that my character can jump over buildings and fall off a cliff from the top of Red Mountain down to its base and take minimal damage, but somehow, that small hill between Balmora and Fort Moonmoth is too much for the Nerevarine to conquer.
Yeah, I could pull out my levitation spell and fly right over it, but with 100 agility and acrobatics, why should I? Now, I guess I'm just salty that Morrowind doesn't feature climbing like Daggerfall does, but I'd like to see the ability to walk up steeper slopes as a characters level in agility/acrobatics increases. I'd probably say that 0 in agility/acrobatics means you can only climb the standard limit on a slope set by OpenMW (I'm not sure what that is, 45 degrees?), and 100 agility/acrobatics means you can climb slopes up to 60 degrees, or something like that.
I'm more flexible about the second optional feature request, but I'm sure everyone here has been annoyed by their character's overcompensating jumps at some point (in fact, that was one of the things my gf (who had never played Morrowind before) complained about when she wanted to try it out with my character).
First, I would like to see an option to limit jump height based on the amount of time the jump key is held down. Basically, while player holds jump key, go up until jump key is released (or has reached maximum height based on skill) and then fall back down. I'd like this feature because (and I'm sure I'm not the only one) my character is level 100 in agility and acrobatics, and can easily leap over houses in a single bound. Unfortunately, this means that every time I need to hop over that small rock or step in a cave that's stopping me from walking forward, jumping causes my character to go flying headfirst into the cavern ceiling, only to then stall for a few seconds as I try to wait for my character to come back down, all for a single rock or step. There's no reason for this, and it would be better if I could make my character only jump for the height he needs, rather than go for the slam dunk every time.
Second, I'd like to see skill-based slope-scaling/walking/climbing. I hate that my character can jump over buildings and fall off a cliff from the top of Red Mountain down to its base and take minimal damage, but somehow, that small hill between Balmora and Fort Moonmoth is too much for the Nerevarine to conquer.
Yeah, I could pull out my levitation spell and fly right over it, but with 100 agility and acrobatics, why should I? Now, I guess I'm just salty that Morrowind doesn't feature climbing like Daggerfall does, but I'd like to see the ability to walk up steeper slopes as a characters level in agility/acrobatics increases. I'd probably say that 0 in agility/acrobatics means you can only climb the standard limit on a slope set by OpenMW (I'm not sure what that is, 45 degrees?), and 100 agility/acrobatics means you can climb slopes up to 60 degrees, or something like that.
I'm more flexible about the second optional feature request, but I'm sure everyone here has been annoyed by their character's overcompensating jumps at some point (in fact, that was one of the things my gf (who had never played Morrowind before) complained about when she wanted to try it out with my character).