[WIP] Android port testing
[WIP] Android port testing
Please see viewtopic.php?f=47&t=5626 for the updates on this project.
Last edited by xyzz on 19 May 2019, 16:46, edited 18 times in total.
- AnyOldName3
- Posts: 2684
- Joined: 26 Nov 2015, 03:25
Re: [WIP] Android port testing
I got a parse error when trying to install the APK. This was on an LG g2 running android 4.2.
Re: [WIP] Android port testing
For now at least Android 5.0 is required, this could be changed later but is not my focus at the moment.
Last edited by xyzz on 19 Jan 2018, 13:13, edited 1 time in total.
- psi29a
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Re: [WIP] Android port testing
I use Lineage 14.1 (Android 7.1)... should be good to go then right?
Re: [WIP] Android port testing
Yep, that one should work fine.
Re: [WIP] Android port testing
I got to lend a Galaxy Tab A (2016) running Android 7.0 for a quick test:
All the videos stuttered, but the game ran surprisingly well.
I only completed the character creation and explored the outskirts of Seyda Neen; including a small skirmish with two mudcrabs.
Indoors it ran quite well and even outdoors it wasn't too bad (I probably missed something but I wasn't able to display the current frame rate).
Overall I'm very impressed!
All the videos stuttered, but the game ran surprisingly well.
I only completed the character creation and explored the outskirts of Seyda Neen; including a small skirmish with two mudcrabs.
Indoors it ran quite well and even outdoors it wasn't too bad (I probably missed something but I wasn't able to display the current frame rate).
Overall I'm very impressed!
- psi29a
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- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: [WIP] Android port testing
What's the FPS: exterior and interior ?
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
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Re: [WIP] Android port testing
Wait... no virtual keyboard?
Re: [WIP] Android port testing
From what I can tell the additional on-screen icons you can see in xyzz's screenshots is all you get.