Water Rendering
Re: Water Rendering
I have the same deal with the NPCs, figured it was a known issue. Good to know those reflections are working, looks weird to see an NPC standing on a dock with a reflection of the NPC with no reflection of the dock.
Re: Water Rendering
Not to clutter up the thread, but I find it odd that all meshes dont just have reflection rendered in the same way; why should static meshes be any different from npc meshes when it comes to light interaction?
Re: Water Rendering
To resurrect this point, Morrowind Code Patch v2.0 added this:Zini wrote:If it is set the water level in the CellStore data structure should be set to the default value. SetWaterLevel and GetWaterLevel are working on this value and ignore the water flag.
Perhaps OpenMW should replicate it?Detect water level fix. GetWaterLevel returns around -1e9 for cells with no water, preventing mods for incorrectly thinking you are underwater.
Re: Water Rendering
You can configure the reflections of statics and other types of objects in settings.cfg which is in My Documents/My Games/openmw/settings.cfg on Windows or ~/.config/openmw on Linux. If the variables are missing you can copy them over from settings-default.cfg in your build folder. Scrawl disabled statics reflection by default for performance reasons.
Re: Water Rendering
Wouldn't it make more sense to prefer rendering (LOD) statics over actors? It is rather unsightly to see actors floating in the reflections because the thing they're standing on isn't reflected.werdanith wrote:Scrawl disabled statics reflection by default for performance reasons.
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Re: Water Rendering
@chris: that was what I thought/meant with the screanshot I posted.
- psi29a
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Re: Water Rendering
I found something curious, shouldn't the reflection also be effected by the 'fog' or at least softer looking from so far off? Or has this already been talked about?
Re: Water Rendering
Maybe this isn't a bug since it's vanilla Morrowind's behavior (and it's still present in Skyrim!) but when the view is part above/part below water level you can either see too clearly underwater or you see terribly above. Like I said this also happens in Morrowind (seeing underwater as if it was air, at least), but I think this could be fixed for 1.0.0.
(First post around here, hello everyone!)
(First post around here, hello everyone!)