Water Rendering

Everything about development and the OpenMW source code.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Water Rendering

Post by Zini »

Annoying. We probably shouldn't have switched to 1.8 so early.
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Water Rendering

Post by scrawl »

Well, here is the situation. Actually there wasn't any new features added that I'm relying on. It's just that they changed the compositor script syntax, and it's incompatible to the old one. So we could either stick with 1.8 RC, or with 1.8 svn. Either way, we're going to have to announce it in the release notes.

Just say if you want to stick with the RC, and I'll provide a compositor script for that version (only a few lines changed actually)
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Zini
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Re: Water Rendering

Post by Zini »

I am not overly keen on using the RC. But using a version from the repository is worse. Sooner or later we all would probably end up with having slightly different versions of OGRE installed. Sounds like asking for trouble. Let's stick with the RC for now.
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scrawl
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Re: Water Rendering

Post by scrawl »

Ok, I've commited a version for 1.8rc.
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artorius
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Location: VA, USA

Re: Water Rendering

Post by artorius »

This is for the actual 1.8.0 rc1, correct? I had issues last week trying to build packages from what I got out of Mercurial for Ogre. I DO have good packages for 1.8.0 rc1 though.
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scrawl
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Re: Water Rendering

Post by scrawl »

yes.
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psi29a
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Re: Water Rendering

Post by psi29a »

Just checked out the new water and it looks fantastic. :)

There is one interesting bit though, if head over to vivec or look around in the starting cell, you'll see NPCs being rendered in the water even though you cannot see them because they are behind something. In vivec I can see up to 5 NPCs being reflected in the water but not the vivec structure they are in.

Is there a way to screenshot in OpenMW? My printscreen key is trapped so Ubuntu cannot trigger the event.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: Water Rendering

Post by corristo »

@BrotherBrick
I think it's because statics reflection is not rendered (scrawl noticed it)

I noticed following glitch (Ogre 1.8RC1)
Eli2
Posts: 52
Joined: 27 Nov 2011, 08:23

Re: Water Rendering

Post by Eli2 »

Here is some kind of blending issue.
http://i.imgur.com/oNUsu.png

Also, the pattern on the water seems to align after a certain time, this looks strange once you have noticed it.
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psi29a
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Re: Water Rendering

Post by psi29a »

I can see reflections of structures now... yay! :) Good job!

NPCs are still viewable in the forground of the reflection when they should be obscured by the structure. Here are some example photos.

Image
http://dl.dropbox.com/u/396161/screenshot004.png

Known issue?
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