Water Rendering
Re: Water Rendering
Annoying. We probably shouldn't have switched to 1.8 so early.
Re: Water Rendering
Well, here is the situation. Actually there wasn't any new features added that I'm relying on. It's just that they changed the compositor script syntax, and it's incompatible to the old one. So we could either stick with 1.8 RC, or with 1.8 svn. Either way, we're going to have to announce it in the release notes.
Just say if you want to stick with the RC, and I'll provide a compositor script for that version (only a few lines changed actually)
Just say if you want to stick with the RC, and I'll provide a compositor script for that version (only a few lines changed actually)
Re: Water Rendering
I am not overly keen on using the RC. But using a version from the repository is worse. Sooner or later we all would probably end up with having slightly different versions of OGRE installed. Sounds like asking for trouble. Let's stick with the RC for now.
Re: Water Rendering
Ok, I've commited a version for 1.8rc.
Re: Water Rendering
This is for the actual 1.8.0 rc1, correct? I had issues last week trying to build packages from what I got out of Mercurial for Ogre. I DO have good packages for 1.8.0 rc1 though.
- psi29a
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Re: Water Rendering
Just checked out the new water and it looks fantastic.
There is one interesting bit though, if head over to vivec or look around in the starting cell, you'll see NPCs being rendered in the water even though you cannot see them because they are behind something. In vivec I can see up to 5 NPCs being reflected in the water but not the vivec structure they are in.
Is there a way to screenshot in OpenMW? My printscreen key is trapped so Ubuntu cannot trigger the event.
There is one interesting bit though, if head over to vivec or look around in the starting cell, you'll see NPCs being rendered in the water even though you cannot see them because they are behind something. In vivec I can see up to 5 NPCs being reflected in the water but not the vivec structure they are in.
Is there a way to screenshot in OpenMW? My printscreen key is trapped so Ubuntu cannot trigger the event.
Re: Water Rendering
@BrotherBrick
I think it's because statics reflection is not rendered (scrawl noticed it)
I noticed following glitch (Ogre 1.8RC1)
I think it's because statics reflection is not rendered (scrawl noticed it)
I noticed following glitch (Ogre 1.8RC1)
Re: Water Rendering
Here is some kind of blending issue.
http://i.imgur.com/oNUsu.png
Also, the pattern on the water seems to align after a certain time, this looks strange once you have noticed it.
http://i.imgur.com/oNUsu.png
Also, the pattern on the water seems to align after a certain time, this looks strange once you have noticed it.
- psi29a
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- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: Water Rendering
I can see reflections of structures now... yay! Good job!
NPCs are still viewable in the forground of the reflection when they should be obscured by the structure. Here are some example photos.
http://dl.dropbox.com/u/396161/screenshot004.png
Known issue?
NPCs are still viewable in the forground of the reflection when they should be obscured by the structure. Here are some example photos.
http://dl.dropbox.com/u/396161/screenshot004.png
Known issue?