Undo the alleged MCP "fix" for Absorb spell reflection

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Hallfaer
Posts: 10
Joined: 15 May 2014, 17:10

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Post by Hallfaer » 21 Apr 2018, 18:07

How do I fight monsters with reflect? Several options:

Dump multiple summons on them. Personally aside from my personal ability to summon high level daedra, I'd consider bringing Gothren's Cephalopod helm and Aryon's Helper to the fight (summon Dremora and summon one of each atronach).

But aside from that I have bound weapons, self fortification spells (fortify speed 100 + fortify strength 100 + fortify long blade 100 + bound longsword is a good one), and my elaborately named Insulated Revelation of the Deadlands. Resist Magicka 100% on self 1s, Weakness to Magicka 100% on touch 1s, Weakness to Fire 100% on touch 1s, Fire Damage 50pts on touch 3s.
Reflected damage you receive is capped at 100pts/second if you are not fortified by any other magical effects, and are really unlucky (all three effects are reflected back onto yourself simultaneously. This is survivable for my mage character as long as I quickly quaff some healing potions or had already cast a battle regeneration spell. However, at up to 600pts of fire damage spread over three seconds it is good enough to kill most things quickly.

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Enkida
Posts: 49
Joined: 27 Nov 2018, 20:57

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Post by Enkida » 27 Dec 2018, 01:27

Just out of curiosity, since I'm not sure where I'd even find the literature for this, and I'm playing an 80% pure mage right now and would rather not be unpleasantly surprised when I meet a Golden Saint or something similar: What's the behavior of this Absorb spell reflection thing in RC 0.45? Can you toggle it to be one way or the other, or not?

Uselessly for the record, logically speaking I'm with the people who think reflecting Absorb Health should reflect the damage back to you, but NOT heal your opponent. I don't care how OpenMW implements it though, I just want to know so I can figure out how to strategamatize my own playthrough.

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Capostrophic
Posts: 499
Joined: 22 Feb 2016, 20:32

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Post by Capostrophic » 27 Dec 2018, 13:48

As I stated earlier in this thread, the "classic" two-side neutering of reflected Absorb effects is the current set default - you can disable it in Advanced tab of the launcher or directly in settings.cfg. If you do that, reflected Absorb effects shall restore stats of your adversaries while draining yours.
shitty lingua anglica grammar ftw

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Enkida
Posts: 49
Joined: 27 Nov 2018, 20:57

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Post by Enkida » 27 Dec 2018, 20:36

I saw that but I wasn't sure if it applied to 0.45 or not since I don't know how the team shakes down changes like that on each OpenMW release. Thanks for the clear answer!

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