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OpenMW 0.43.0
Posted: 21 Aug 2017, 11:21
by Zini
Oops. Just noticed that I wasn't on the forum for about two months. Work has been crazy lately (Unreal Engine very much not willing to play ball). If there is anything important that I missed and that needs my attention please throw me a PM.
So, a very late 0.43.0 thread. Sorry.
Nothing new to say actually. We are basically still in the same situation as last time. However since we already have a large amount of stuff, we are looking at a release rather sooner than later (no ETA yet).
Re: OpenMW 0.43.0
Posted: 21 Aug 2017, 21:57
by Arakhor
Is there a preliminary change-log we can view in the meantime?
Re: OpenMW 0.43.0
Posted: 21 Aug 2017, 23:01
by Pop000100
https://bugs.openmw.org/projects/openmw/roadmap, some issues are delayed by zinis and scrawls discretion but it will give you a decent idea on progress.
Re: OpenMW 0.43.0
Posted: 21 Aug 2017, 23:20
by Arakhor
Thank you.
Re: OpenMW 0.43.0
Posted: 22 Aug 2017, 17:46
by lysol
Welcome back! Pity Unreal Engine is giving you headaches though. Maybe you should have stayed with OpenMW anyway?
Just kidding.
I remember a thread where we wanted your thoughts on a few things. I'll try to remember which one and PM you about it then.
Re: OpenMW 0.43.0
Posted: 23 Aug 2017, 02:39
by TechNoirMK
>mfw IP banned from bugs.openmw.org
Re: OpenMW 0.43.0
Posted: 24 Aug 2017, 16:19
by Thunderforge
What can we do to make sure that we don't have a huge delay between code freeze and release, like we did with 0.42.0? Do we start recording footage for the video now? Something else?
Re: OpenMW 0.43.0
Posted: 24 Aug 2017, 20:00
by psi29a
That was pretty extreme and had to do with a series of unfortunate events. I'm hoping that we're back on track again like previous releases.
Re: OpenMW 0.43.0
Posted: 25 Aug 2017, 05:31
by lysol
Yeah, concidering it didn't happen 41 times out of 42, I'd say no worries.
Re: OpenMW 0.43.0
Posted: 25 Aug 2017, 11:33
by kuyondo
what was the problem?