OpenMW 0.43.0
- AnyOldName3
- Posts: 2685
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.43.0
A big factor was the death of the video creator's PC, which made making the video difficult.
Re: OpenMW 0.43.0
We tried to talk him into switching to 16mm, but there was nowhere to develop the film in Vvardenfell.
Re: OpenMW 0.43.0
Just wanted to stop by and say congrats on the last release guys. I tested it out for a few minutes and was really happy to see how it was running! Keep it up
Re: OpenMW 0.43.0
I've still got my 16mm project from school sitting around somewhere, probably never to be played again.
We miss you dude! Hope you are well!
Re: OpenMW 0.43.0
FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
Re: OpenMW 0.43.0
Good luck with your thesis!
I am guessing a November release wouldn't be too far off our schedule? Someone correct me if I am wrong? Of course it's all going to depend on when we are ready for it anyway.
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: OpenMW 0.43.0
No worries and good luck!
Re: OpenMW 0.43.0
I think untill novemer for 0.43 can be done realle cool stuff, like maybe Terrain Editing for CS, and more bugs/features for game from 1.0 list, so this relise will be big and epic.