Page 26 of 31
Re: OpenMW 0.42.0
Posted: 25 Jul 2017, 18:50
by Ace (SWE)
raevol wrote: ↑24 Jul 2017, 22:16
I'm back from comic con! While we are getting the videos finalized, did we do release builds yet? If not, let's do those, if so, can I bother packagers to check/repost their links so I have the right files?
The 0.42.0 commit has to be tagged before we can do proper release builds.
Re: OpenMW 0.42.0
Posted: 25 Jul 2017, 22:38
by psi29a
Pretty much this, I can't put anything into stagging without a proper tag.
Re: OpenMW 0.42.0
Posted: 25 Jul 2017, 23:03
by raevol
*sigh* Sorry, I forgot about that. Give me a little while to re-learn how to use git. I'm trying to do a git pull right now and it's failing because I have untracked files...
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 06:52
by raevol
Forums were down when I figured this out earlier, scrawl can you check if I applied the tag correctly? Once he confirms, release packages please! Sorry about my stumbling through this.
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 08:29
by Atahualpa
raevol wrote: ↑26 Jul 2017, 06:52
Forums were down when I figured this out earlier, [...]
I noticed that too. Anyway, here's the link to the WIP editor video. Hopefully, everything is in place.
@scrawl: Nothing to complain about in the engine video? Can I call it final then?
<<< -------------------- >>>
<<<
WIP Editor Video >>>
<<< -------------------- >>>
raevol wrote: ↑26 Jul 2017, 06:52
Sorry about my stumbling through this.
Nah, you're doing well. It's not your fault that the release process got delayed for several months.
Calibration wrote: ↑25 Jul 2017, 16:58
May I suggest whoever is responsible for the FAQ could update the short "What to expect from the current release" section with a few sentences taken from the intro. I am one of those who were confused
I agree. This should be done right after the official release of v0.42.0.
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 16:35
by scrawl
@scrawl: Nothing to complain about in the engine video?
LGTM
can you check if I applied the tag correctly
LGTM
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 18:21
by Atahualpa
scrawl wrote: ↑26 Jul 2017, 16:35
LGTM
Nice!
FYI: I've just finished the German translation for the editor video. Things that are still missing:
- German translation for engine video
- subtitles for editor video
- proof-reading of release announcement (I'm at it, raevol! )
- German translation of release announcement
Nothing too time-consuming -- and only the second and the third point are mandatory. The official release is near!
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 21:04
by Ace (SWE)
Let's go with some Windows release builds then;
32-bit
64-bit
Re: OpenMW 0.42.0
Posted: 26 Jul 2017, 21:54
by K1ll
Linux targz package release builds are ready as well:
32 Bit
64 Bit
Re: OpenMW 0.42.0
Posted: 27 Jul 2017, 09:08
by psi29a
The Debian side is ready, just need someone to upload...
I will make ppa package and push them to staging shortly.