>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
OpenMW 0.42.0
Re: OpenMW 0.42.0
Imported game settings and tried to run the game, got a lot of "no S3TC texture compression support installed" errors and Morrowind menu is all pink
Edit: fixed by installing libtxc-dxtn-s2tc0 and all the other libtxc packages in MX Linux 16
Code: Select all
Error loading textures/tx_menubook_quests_idle.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_shoe_com_01.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_shirt_com_01_male.dds: no S3TC texture compression support installed
Error loading textures\bc\bc_pant_com_01.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_head06.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_hair00.dds: no S3TC texture compression support installed
Error loading textures\bh\bh_ds_de_m_hairpin00.dds: no S3TC texture compression support installed
Error loading textures\fp2m.dds: no S3TC texture compression support installed
Error loading textures\bb\bb_skinm_de.dds: no S3TC texture compression support installed
Error loading icons\k\stealth_sneak.dds: no S3TC texture compression support installed
Error loading textures\scroll.dds: no S3TC texture compression support installed
Error loading textures\tx_menubook_take_idle.dds: no S3TC texture compression support installed
Error loading icons\k\stealth_handtohand.dds: no S3TC texture compression support installed
Error loading icons\tx_goldicon.dds: no S3TC texture compression support installed
Error loading textures\bm_player_hit_01.dds: no S3TC texture compression support installed
Error loading textures\menu_morrowind.dds: no S3TC texture compression support installed
Playing Music/Special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
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Re: OpenMW 0.42.0
^ Oh god S3TC. So many linux distros are so worried about the patents on S3TC. I'm so glad that drama is ending in October.
http://www.patentcountdown.org/
http://www.patentcountdown.org/
- psi29a
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Re: OpenMW 0.42.0
This website has been in my list of tabs now for a year...
Re: OpenMW 0.42.0
Not technically correct. Most issues get added during the months the release is being produced. In all likelihood another 60 or so "issues" will be added as they are found.TechNoirMK wrote:>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
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- Joined: 16 Aug 2016, 22:54
Re: OpenMW 0.42.0
Will the .43 fixes that are already completed make their way into .42 before it is released, or are they already separate branches?Greendogo wrote:Not technically correct. Most issues get added during the months the release is being produced. In all likelihood another 60 or so "issues" will be added as they are found.TechNoirMK wrote:>0.42 isn't even released yet but 1/7 of 0.43 is done
wew
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.42.0
No. Some prominent regression fixes get backported, but their amount is usually ridiculously low.MrDowntempo wrote: Will the .43 fixes that are already completed make their way into .42 before it is released, or are they already separate branches?
Re: OpenMW 0.42.0
Sorry I have been a little absent lately, been doing a lot of work for school.
Where are we with the release? I see a few issues have been brought up with the RCs, but all seem to have been resolved on the user's end? Correct me if I am wrong?
And I am still waiting for help on some items from the changelog:
Where are we with the release? I see a few issues have been brought up with the RCs, but all seem to have been resolved on the user's end? Correct me if I am wrong?
And I am still waiting for help on some items from the changelog:
(thanks Loriel on #3816)Sorry, but I am not technical enough to understand this one:
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
I don't understand Morrowind scripting enough to decipher this one:
Bug #3671: Incorrect local variable value after picking up bittercup
Is this right for #3727?
- Interpreter context now properly handles Activate actions in the middle of script execution
Can I get some help with these?
Bug #3822: Custom added creatures are not animated
Bug #1956: Relevant pull request: https://github.com/OpenMW/openmw/pull/1173 (thanks Capostrophic for pointing me to this)
Are we including these?
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
Re: OpenMW 0.42.0
Script execution would not continue properly when an Activate instruction resulted in a take action.Is this right for #3727?
- Interpreter context now properly handles Activate actions in the middle of script execution
Using forward slashes in an actor's model path would cause incorrect (unanimated) model to be loaded. (At least that's what I think was causing the reported bug - reporter never bothered to provide feedback.)Bug #3822: Custom added creatures are not animated
Saved references linking to non-existent editor references are now dropped while loading the game.Bug #1956: Relevant pull request: https://github.com/OpenMW/openmw/pull/1173 (thanks Capostrophic for pointing me to this)
Sure, I don't see why not.Are we including these?
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
I don't think we should include these, though.Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
The rest I can't help you with, sorry.
Re: OpenMW 0.42.0
Thanks MiroslavR!