Lysol's normal mapped texture packs

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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Ravenwing
Posts: 279
Joined: 02 Jan 2016, 02:51

Re: Lysol's normal mapped texture packs

Post by Ravenwing » 15 Nov 2018, 07:32

I like this much better than the totally photorealistic version that the Vanilla Plus guy had. Photorealistic stuff sticks out like a sore thumb in this game because of both the hand painted style and the shitty resolution. In fact, I would say you could try and stylize yours a bit more if you wanted to. The seam is definitely too obvious as is, but I think as long as you keep it from doing the whole mirrored thing, it won't stick out too much. This seems like a particularly difficult one to make seamless given how rock walls are both random and highly geometric.

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lysol
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Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Lysol's normal mapped texture packs

Post by lysol » 15 Nov 2018, 09:56

The seam you probably see (on the left side right?) is Bethesda's fault though. They mirrored the UV map to make the wall look more "randomized" I guess. It didn't work. That part has to be fixed in the .nif file instead of the texture. Hopefully, Project Atlas makes an Imperial pack too, and if so, they will probably fix this issue.

Thanks for the feedback anyway! I'll see what I can do next with it.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Ravenwing
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Joined: 02 Jan 2016, 02:51

Re: Lysol's normal mapped texture packs

Post by Ravenwing » 15 Nov 2018, 16:12

Typical Bethesda. Good job then! Excited for more of your packs :D

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Mistahtokyo
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Joined: 07 Sep 2013, 18:31

Re: Lysol's normal mapped texture packs

Post by Mistahtokyo » 19 Nov 2018, 05:12

As much as I love the texture it's screenshots like these that highlight how badly meshes in Morrowind stand out from the terrain mesh. There is a very harsh cutoff where they clip together with no blending of the mesh or textures.

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