[answered] changing / renaming ID support
Posted: 24 May 2015, 12:41
What speaks against the possibility of renaming IDs in the CS?
What it would be useful for:
[*] A mod contains entities which have IDs that start with a number e.g. 123_hello_script. OpenMW throws an error and refuses to start when a script has an ID like that. This is a correct behaviour. Anyhow, to fix the mod it would be really helpful if you could just do
..... search ID "123_abc_xxx" and replace by "abc_xxx"
At the moment a clone has to be created for each entity. As well TopicInfo needs to be changed since it contains references to other entities. Unfortunately there is a bug which results in discarded TopicInfo entries.
[*] Fixing ID name inconsitencies.
[*] Changing ID names to comply with the "rules" of the community if a modder allowed using his work in your own mod.
E.g. from originalModder_bigMod_script to derivingModder_greatMod_script ...
What it would be useful for:
[*] A mod contains entities which have IDs that start with a number e.g. 123_hello_script. OpenMW throws an error and refuses to start when a script has an ID like that. This is a correct behaviour. Anyhow, to fix the mod it would be really helpful if you could just do
..... search ID "123_abc_xxx" and replace by "abc_xxx"
At the moment a clone has to be created for each entity. As well TopicInfo needs to be changed since it contains references to other entities. Unfortunately there is a bug which results in discarded TopicInfo entries.
[*] Fixing ID name inconsitencies.
[*] Changing ID names to comply with the "rules" of the community if a modder allowed using his work in your own mod.
E.g. from originalModder_bigMod_script to derivingModder_greatMod_script ...