Creation with scripting

Involved development of the OpenMW construction set.
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Posts: 31
Joined: 29 Dec 2013, 03:26

Creation with scripting

Post by anahuj » 27 Aug 2014, 11:06

Can you add Python scripting for creation of new landscape?

Random but ruled creation of forests and landscape types would be one application. If terrain data would be accessible in vertex level, the script could be used to make terrains without external terrain creator.

As I understand, the script would be a low effort way to add functionality to editor. The C++/GUI versions can then be programmed by using the same script callbacks. My motivation is that I'm unable to compile OpenMW.

The pointer events (mouse buttons and keys included) could call one Python script. At the end of script, the event execution in C++ would either continue or quit. E.g., if I would like to reprogram world navigation in Python, would that be possible. (Something I have wished for Blender for programming Construction Kit clone in Blender.)

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Joined: 06 Aug 2011, 15:16

Re: Creation with scripting

Post by Zini » 27 Aug 2014, 23:02

We are planning to add a scripting language to the editor (post 1.0) and Python is a hot contender for it. But we don't have concrete plans beyond that yet.

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