New types of crime.

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Tes96
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Re: New types of crime.

Post by Tes96 »

MacKom wrote:Trespassing seconded. Since OMW will have more scripting capabilities, an NPC schedule should be implemented to get trespassing crime tho.

As for Indoril armor - wouldn`t it be great if you were able to wear it after being declared Nerevarine or becoming the Temples top honcho?
1. I was reading this topic on UESP and it's only the helmet or cuirass that causes Indoril guards to attack you indefinitely. Shouldn't it be any type of Indoril armor?

2. Realistically speaking, if you're wearing a full suit and your face is hidden, how do the Indoril guards not know that you're just another guard? Remember when Luke and Han Solo disguised themselves as Stormtroopers and made it all the way to the detention area?

3. Furthermore, even if you're wearing a full suit except the helmet, shouldn't the Indoril guards in Vivec first question you? Perhaps you are a fill-in guard from the mainland of House Indoril sent over. Or vice-versa, a Vivec Indoril guard sent over to House Indoril on the mainland. I would assume they would all know each other and if they spotted an unfamiliar face, the logical thing to do would be to question the person first before attacking. This seems more like a mod approach than something OpenMW would control. But doesn't that make sense, though?

4. Isn't owning Dwemer armor also illegal, as all things dwarven are property of the Empire? Shouldn't wearing any Dwemer armor initiate the Imperial guards to accost you on sight?

5. I also would love to have trespassing. I really like the way TESII Daggerfall did homes. You'd click on a door and it would give you a message box telling you what the person inside said, whether it was "Come on in" or "Get the fuck out" or "We're having sex; be done in a few minutes"... Although the message boxes would probably become annoying after a while in Morrowind. Plus, it's not really the "morrowind" style. There has got to be a better way of having NPC schedules and including trespassing and locked doors at night. :?
Chris
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Re: New types of crime.

Post by Chris »

Tes96 wrote:2. Realistically speaking, if you're wearing a full suit and your face is hidden, how do the Indoril guards not know that you're just another guard? Remember when Luke and Han Solo disguised themselves as Stormtroopers and made it all the way to the detention area?

3. Furthermore, even if you're wearing a full suit except the helmet, shouldn't the Indoril guards in Vivec first question you? Perhaps you are a fill-in guard from the mainland of House Indoril sent over. Or vice-versa, a Vivec Indoril guard sent over to House Indoril on the mainland. I would assume they would all know each other and if they spotted an unfamiliar face, the logical thing to do would be to question the person first before attacking.
The use of Indoril Armor is a very religious thing, and the Ordinators are very closely tied to the Temple. Impersonating an Ordinator, particularly in Vivec City, would likely be grounds for immediate execution, and like you say they probably know each other, or at least know when someone is not supposed to be somewhere. It's the main city in Vvardenfell, and one of the three main cities in all of Morrowind; they don't screw around. Also, the face on the helmet is that of Saint Nerevar, and a non-Ordinator wearing that is one of the most blasphemous things you can do.
4. Isn't owning Dwemer armor also illegal, as all things dwarven are property of the Empire? Shouldn't wearing any Dwemer armor initiate the Imperial guards to accost you on sight?
AFAIK, it's only trading that's explicitly illegal. If you happen to just find a few bits and bobs, the worst that could happen is that Imperial guards may ask you to turn them over, but you'd only have real trouble if they suspect or caught you trading.

Though technically, you're working for the Empire. After you meet Caius you become a Blades agent, and if there's any group in Vvardenfell that's allowed to handle Dwemer stuff, it's the Blades.
5. I also would love to have trespassing. I really like the way TESII Daggerfall did homes. You'd click on a door and it would give you a message box telling you what the person inside said, whether it was "Come on in" or "Get the fuck out" or "We're having sex; be done in a few minutes"
The doors in Daggerfall only gave you welcoming messages when you go in. If you weren't supposed to be in the place, the door would be locked (and you'd get a passive message that indicates the lock level compared to your ability to pick it, or if it was magically sealed and unpickable). If you then pick or bash the lock, you then go in without a message (and a chance for the guards to have caught you and start spawning inside after you).

The best way to handle trespassing would be like the later games. Have a flag in the cell data that specifies if it's illegal to be in the cell, and it can be scripted to toggle on and off at specific points. If someone sees you in such a cell, they send out an alarm, and that alarm would travel through doors (so guards outside can respond to it and come inside after you).

Another thing I'd like to see is people watching you while in their house/store. If they're aware of you and you get out of their sight, they run to keep an eye on you.
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Tes96
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Re: New types of crime.

Post by Tes96 »

Chris wrote:Though technically, you're working for the Empire. After you meet Caius you become a Blades agent, and if there's any group in Vvardenfell that's allowed to handle Dwemer stuff, it's the Blades.
That makes sense. I never thought about it like that before.

Chris wrote:The best way to handle trespassing would be like the later games. Have a flag in the cell data that specifies if it's illegal to be in the cell, and it can be scripted to toggle on and off at specific points. If someone sees you in such a cell, they send out an alarm, and that alarm would travel through doors (so guards outside can respond to it and come inside after you).

Another thing I'd like to see is people watching you while in their house/store. If they're aware of you and you get out of their sight, they run to keep an eye on you.
So that means that someone would have to add flags to all cells in Morrowind, as well as in TR, SHOTN and PC?
Someone seeing you in their interior and activating an alarm to the guards is simulating them calling for help I presume.

Having NPCs follow in their home, granted it was large enough, would be great for immersion. I always liked that about TESIV, even though it made it much more difficult to steal things. I like pretending that I'm talking to the person as I walk through their home with them following me.
Of course you'd have to figure out when sleep time came, would the NPC standing next to you initiate a dialogue box saying it's time for Player to leave because I'm going to sleep? And what if Player didn't leave, should/would the dialogue box keeping appearing for a predetermined amount of time until the NPC would call a guard to have you escorted? I mean, if I had someone in my house who wouldn't leave when I was trying to sleep, I would call the guards too. There are lots of "what ifs" to consider when making these NPC schedules.
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Jyby
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Re: New types of crime.

Post by Jyby »

Thats one of my reservations. I hated when NPCs followed me all over their homes.

It would be cool if they did it until a certain disposition level.
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Tes96
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Re: New types of crime.

Post by Tes96 »

Jyby wrote:Thats one of my reservations. I hated when NPCs followed me all over their homes.

It would be cool if they did it until a certain disposition level.
That is such a damn good idea, Jyby! If your disposition is high enough with an NPC, why would they follow you around their house? When I go to my friend's house, he doesn't follow me everywhere and blankly stare at me, waiting for me to admire, boast, joke or coerce with him.
If you're a stranger, yes, I can see NPCs keeping an eye on you since they don't know you. But as they get to know you better, they'll feel more comfortable with you in their home and won't follow you everywhere, because that does get very annoying.
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raevol
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Re: New types of crime.

Post by raevol »

Tes96 wrote:When I go to my friend's house, he doesn't follow me everywhere and blankly stare at me, waiting for me to admire, boast, joke or coerce with him.
Maybe I need new friends... :?
ezze
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Re: New types of crime.

Post by ezze »

raevol wrote:
Tes96 wrote:When I go to my friend's house, he doesn't follow me everywhere and blankly stare at me, waiting for me to admire, boast, joke or coerce with him.
Maybe I need new friends... :?
(stares blankly)
Chris
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Re: New types of crime.

Post by Chris »

Tes96 wrote:So that means that someone would have to add flags to all cells in Morrowind, as well as in TR, SHOTN and PC?
Not explicitly. The way I imagine it, if the flag's sub-record doesn't exist for the cell in the esm/p, it defaults to being legal (i.e. no trespassing). However, a script could be running which sets the cell to be legal or illegal depending on whatever factors are necessary. Though a mod made with OpenCS would be able to explicitly set or unset the flag in the esx data.
Someone seeing you in their interior and activating an alarm to the guards is simulating them calling for help I presume.
It would be them calling for help. Like how if you're caught stealing, the NPC who sees you will say something and send out an alarm, which alerts the guards in range. It's the same thing. It just needs to be enhanced so alarms can 'travel' through doors and move guards from other cells that would hear it.
Of course you'd have to figure out when sleep time came, would the NPC standing next to you initiate a dialogue box saying it's time for Player to leave because I'm going to sleep?
The way it worked in Oblivion, if you're in the cell when it becomes marked as trespassing it triggers dialog that passively and politely asks you to leave. If you stick around, then it progresses to trespassing (at which point you get one or two 'get out' warnings before they call for guards).
ezze
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Re: New types of crime.

Post by ezze »

Tes96 wrote:If you're a stranger, yes, I can see NPCs keeping an eye on you since they don't know you. But as they get to know you better, they'll feel more comfortable with you in their home and won't follow you everywhere, because that does get very annoying.
I am not sure... If a stranger appears in my home I would call the guards immediately. However, I see your point for open-to-public-private spaces like shops.
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raevol
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Re: New types of crime.

Post by raevol »

ezze wrote:(stares blankly)
[ admire ] [ boast ] [ joke ] [ coerce ]

What lovely eyes you have, my dear!
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