1. I was reading this topic on UESP and it's only the helmet or cuirass that causes Indoril guards to attack you indefinitely. Shouldn't it be any type of Indoril armor?MacKom wrote:Trespassing seconded. Since OMW will have more scripting capabilities, an NPC schedule should be implemented to get trespassing crime tho.
As for Indoril armor - wouldn`t it be great if you were able to wear it after being declared Nerevarine or becoming the Temples top honcho?
2. Realistically speaking, if you're wearing a full suit and your face is hidden, how do the Indoril guards not know that you're just another guard? Remember when Luke and Han Solo disguised themselves as Stormtroopers and made it all the way to the detention area?
3. Furthermore, even if you're wearing a full suit except the helmet, shouldn't the Indoril guards in Vivec first question you? Perhaps you are a fill-in guard from the mainland of House Indoril sent over. Or vice-versa, a Vivec Indoril guard sent over to House Indoril on the mainland. I would assume they would all know each other and if they spotted an unfamiliar face, the logical thing to do would be to question the person first before attacking. This seems more like a mod approach than something OpenMW would control. But doesn't that make sense, though?
4. Isn't owning Dwemer armor also illegal, as all things dwarven are property of the Empire? Shouldn't wearing any Dwemer armor initiate the Imperial guards to accost you on sight?
5. I also would love to have trespassing. I really like the way TESII Daggerfall did homes. You'd click on a door and it would give you a message box telling you what the person inside said, whether it was "Come on in" or "Get the fuck out" or "We're having sex; be done in a few minutes"... Although the message boxes would probably become annoying after a while in Morrowind. Plus, it's not really the "morrowind" style. There has got to be a better way of having NPC schedules and including trespassing and locked doors at night.