tying powers to real time instead of gametime

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claudekennilol
Posts: 92
Joined: 01 Aug 2012, 20:48

tying powers to real time instead of gametime

Post by claudekennilol »

Powers are all hardcoded to reset after one game day.

I always play with my timescale really low because I don't like the quick day/night cycles. But because of that, instead of using my powers "often" during a play session, I get to use them maybe once out of every 2 or 3 play sessions (or make a mod modifying the esps which is what I've done in the past).

It would be nice if there was a way to relate the power's reset time to the GMST so that regardless of what the timescale is set to, it would still take 48 minutes (minus rest) to reset.
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Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: tying powers to real time instead of gametime

Post by Jyby »

That would be nice. But I think it defeats the purpose of a one day use power…
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silentthief
Posts: 456
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: tying powers to real time instead of gametime

Post by silentthief »

this will be easy enough to mod once they release the CS version 1

ST
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: tying powers to real time instead of gametime

Post by SquireNed »

Isn't resting a thing in Morrowind? Why not just do that to pass the time when you want to use your powers again?
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Jyby
Posts: 408
Joined: 10 Dec 2013, 04:16

Re: tying powers to real time instead of gametime

Post by Jyby »

You won't be able to change hard coded features with mods, unless we write support for that. This would have to be a GMST(game setting) that gets created after 1.0.0
claudekennilol
Posts: 92
Joined: 01 Aug 2012, 20:48

Re: tying powers to real time instead of gametime

Post by claudekennilol »

Jyby wrote:That would be nice. But I think it defeats the purpose of a one day use power…
It doesn't defeat the purpose of one day use powers at all. They are made specifically with the fact that an entire day lasts 48 minutes--that's with no rest at all. So if you're resting 1/3 of the day, you should be able to use your power about once every thirty minutes. They're made with real time in mind, but they're clocked against game time.

But if I change my GMST to slow down time. Then I'm stuck with a nigh-unusable power that I can only use once every few hours..
SquireNed wrote:Isn't resting a thing in Morrowind? Why not just do that to pass the time when you want to use your powers again?
Yes, resting is a thing... Obviously. But I shouldn't have to stop playing and rest once I hit the above mentioned "30 minute magic number" to do something that should properly scale anyways.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: tying powers to real time instead of gametime

Post by ezze »

I guess it should not be a problem to let powers regenerate every X hours instead of 24.
I think it would be nice to make an option so when you change the game time/real time scale you scale how often you can use powers the other way around.

Default is 1 game day is 48 minutes of real time and you can use your power every 24 game hours.
For example, if you set up that 1 game day is 96 real time minutes then you can use your powers every 12 game hours.
claudekennilol
Posts: 92
Joined: 01 Aug 2012, 20:48

Re: tying powers to real time instead of gametime

Post by claudekennilol »

ezze wrote:I guess it should not be a problem to let powers regenerate every X hours instead of 24.
I think it would be nice to make an option so when you change the game time/real time scale you scale how often you can use powers the other way around.

Default is 1 game day is 48 minutes of real time and you can use your power every 24 game hours.
For example, if you set up that 1 game day is 96 real time minutes then you can use your powers every 12 game hours.
Right. That's exactly what I'm asking for.
ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: tying powers to real time instead of gametime

Post by ezze »

To maintain the same game balance all the operations that skip time (like fast travel) should be scaled in the same way.
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