Sorry didn't notice your comment after OlderTroll's. The link in the news article links to the next page in the forum.corristo wrote:Sorry for some inconvenience, but link in my comment leads straight to my post with RC2 link (just checked).
OpenMW 0.16.0
Re: OpenMW 0.16.0
Re: OpenMW 0.16.0
Win32: Awaiting build of RC4
Win64: Awaiting build of RC4
Linux32: Awaiting build of RC4
Linux64: Awaiting build of RC4
Deb32: Awaiting build of RC4
Deb64: Awaiting build of RC4
OSX: Awaiting testing of RC4
Win64: Awaiting build of RC4
Linux32: Awaiting build of RC4
Linux64: Awaiting build of RC4
Deb32: Awaiting build of RC4
Deb64: Awaiting build of RC4
OSX: Awaiting testing of RC4
Re: OpenMW 0.16.0
be5e0471067549cf48f9a882f4961151bb934fcb apparently caused a launcher regression. Zini, could you please revert it, so we can get new builds while i look into it?
Re: OpenMW 0.16.0
Right, 32-bit build for RC5 can be found here:
http://ace.haxalot.com/projects/OpenMW/ ... -win32.exe
The 64-bit build will take a bit longer, CMake decided to remove my build environment.
Edit:
64-Bit build now available here:
http://ace.haxalot.com/projects/OpenMW/ ... -win64.exe
http://ace.haxalot.com/projects/OpenMW/ ... -win32.exe
The 64-bit build will take a bit longer, CMake decided to remove my build environment.
Edit:
64-Bit build now available here:
http://ace.haxalot.com/projects/OpenMW/ ... -win64.exe
Re: OpenMW 0.16.0
I just downloaded the rc5 and have a bug. It's a fresh install of MW and OpenMW on Windows 7 64 bit.
Launcher crashes when I try to open run it. Error message is:
---------------------------
Error creating Ogre::Root
---------------------------
<br><b>Failed to create the Ogre::Root object</b><br><br> Make sure the plugins.cfg is present and valid.<br><br> Press "Show Details..." for more information.<br>
OGRE Exception(7:InternalErrorException): Could not load dynamic library /\RenderSystem_dicrect3d9.
System Error: The specific module could not be found in DynLib::load at B:
\Programming\Projects\Ogre\Source\OgreMain\src\OgreIDynLib.cpp (line 91)
Trying to launch OpenMW directly gets this error: The program can't start because d3dx9_43.dll is missing from your computer.
I thought OpenMW used Ogre, etc as a replacement for DirectX. Also, the Morrowind install didn't popup the error message that I needed to install DirectX 9. Do I still need to install DirectX 9 in addition? Or is this some other problem and I should submit a bug report?
Launcher crashes when I try to open run it. Error message is:
---------------------------
Error creating Ogre::Root
---------------------------
<br><b>Failed to create the Ogre::Root object</b><br><br> Make sure the plugins.cfg is present and valid.<br><br> Press "Show Details..." for more information.<br>
OGRE Exception(7:InternalErrorException): Could not load dynamic library /\RenderSystem_dicrect3d9.
System Error: The specific module could not be found in DynLib::load at B:
\Programming\Projects\Ogre\Source\OgreMain\src\OgreIDynLib.cpp (line 91)
Trying to launch OpenMW directly gets this error: The program can't start because d3dx9_43.dll is missing from your computer.
I thought OpenMW used Ogre, etc as a replacement for DirectX. Also, the Morrowind install didn't popup the error message that I needed to install DirectX 9. Do I still need to install DirectX 9 in addition? Or is this some other problem and I should submit a bug report?
Re: OpenMW 0.16.0
Either a problem with the release by Ace or an issue with your system. Not a bug in openmw.
It's not a replacement, Ogre is a layer on top of DirectX (or OpenGL).I thought OpenMW used Ogre, etc as a replacement for DirectX.
- Rebel-Rider
- Posts: 34
- Joined: 29 Mar 2012, 18:27
Re: OpenMW 0.16.0
Ghills: I take it that you have had previous versions of OpenMW. If so, have you deleted the old openmw folder in the mygames directory before installing RC5?