OpenMW 0.38.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.38.0

Post by scrawl »

I don't want to rain on anyone's parade here, but I'm getting a segfault/core dump when I try to openmw --skip-menu on files that used to work.
The region in this file does not have weather chances defined, this is triggering a crash in the weather code.
weather.png
Fixed in master. Not sure if the fix is important enough to backport it to 0.38.
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openmwfan27
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Re: OpenMW 0.38.0

Post by openmwfan27 »

K1ll wrote:RC2 Linux targz packages:

32 Bit
64 Bit
Thank you K1ll :)
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psi29a
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Re: OpenMW 0.38.0

Post by psi29a »

scrawl wrote:The region in this file does not have weather chances defined, this is triggering a crash in the weather code.

Fixed in master. Not sure if the fix is important enough to backport it to 0.38.
Thank you! How can I add these? How was it fixed? I'm assuming I'll need to add this to the template and example-suite. :)
dontpokethebear3893
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Re: OpenMW 0.38.0

Post by dontpokethebear3893 »

Question: Would the Openmw devs be open to maintaining Openmw on Chocolatey for windows? one of the lamest things about OMW on windows, and windows in general, is the lack of package management and support but for the most part chocolately has solved that. Pretty much every frequently updated program on my system I use through Chocolately. If it'd be a pain to do I would understand but it seems to me that it wouldn't require even 10% more work when updating the repositories on all the linux distros anyway!
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Ace (SWE)
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Re: OpenMW 0.38.0

Post by Ace (SWE) »

I was looking into supporting Chocolatey a year or so ago, but back then they were a bit overflowed with stuff and had disabled new submissions.

Should probably look into it again I guess.
dontpokethebear3893
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Re: OpenMW 0.38.0

Post by dontpokethebear3893 »

also, I can concur the AMD performance issues, especially regarding water. In have an AMD 8350 and an AMD 290x with a custom cooler. Indoors I exceeded 500 fps yet stepping outside brought the average framerate down to 65. Enabling the water shader limits me to only 30fps. I can also confirm that the game is maxing out on the second core yet barely using anything else. Hopefully this is helpful

Image

Image

edit: i messed up the image embedding first time round
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.38.0

Post by scrawl »

Thank you! How can I add these? How was it fixed? I'm assuming I'll need to add this to the template and example-suite. :)
You would open the regions table in OpenMW-CS, Edit region... but it looks like editing weather chances isn't implemented yet. Another bug ticket is in order?

The fix was to default to the first weather when the region doesn't define weather chances.
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Zini
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Re: OpenMW 0.38.0

Post by Zini »

I don't think we should delay 0.38.0 any longer. But yeah, another missing part in the region table. @psi29a file a bug report, please.
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psi29a
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Re: OpenMW 0.38.0

Post by psi29a »

Filed as a feature request: https://bugs.openmw.org/issues/3149

:)
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Zini
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Re: OpenMW 0.38.0

Post by Zini »

I'll reclassify it as a bug, because this feature is part of the nested table feature, which was done quite a while ago. It seems the weather sub-table was just forgotten, for some reason.
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