Zini wrote:All objects have a native size that is defined by the 3D model. This size can be scaled up or down by a factor (via scripts). This factor is what we are talking about.
Regarding height limits: I don't think we an absolutely high limit (within reason of course, nothing is infinite on a computer). However there are still limits on height changes in the ESM file format. This limitation is unchanged, i.e. from one spot to the next you can't change height more rapidly than in vanilla MW.
My main concern is, will modders be able to make super high or deep terrain in the exterior and interior worlds without having problems with the engine? i.e. SHOTN will eventually get to High Hrothgar and design the 7,000 steps, which will be extremely high.
And what about being able to levitate super high, past the clouds? Eventually I'd like to be able to levitate all the way to Jode and Jone (Masser and Secunda) the two moons. Would the height map go that high up? Also, I'm sure you've noticed that when you fall indefinitely in an interior cell, the gamebryo engine pops you back up to your initial starting point. Will OpenMW do that? or just let you fall?
Also, my cave goes very deep and I would fall through the cave tile sets at the very bottom because they were so low. That is, unless I placed a static object beneath that area, like a rock or boulder or something. Does OpenMW carry that burden?