Hey all- yes, I'm still working on this. Sorry about the delay, I'm expecting to ship the next draft of the video this week.
OpenMW 0.46.0
- johnnyhostile
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Re: OpenMW 0.46.0
Awesome! Just pm me when you're done and I'll review the video asap.johnnyhostile wrote: ↑12 May 2020, 22:06 Hey all- yes, I'm still working on this. Sorry about the delay, I'm expecting to ship the next draft of the video this week.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.46.0
For the record Linux generic builds seem to work fine.
Re: OpenMW 0.46.0
For me, the Linux version does not work fine. I am getting severe graphical glitches with the water.
I'll post a picture later.
Also, I got an error with a special character in a mod name that hadn't occurred before. The launcher simply crashes when encountering the character "ò" in a file name. I have checked my installed 0.45 and neither issue occurs.
I am also getting many error messages like this:
I don't seem to get them in the old version and it might be connected to the issue with the special character.
I'll post a picture later.
Also, I got an error with a special character in a mod name that hadn't occurred before. The launcher simply crashes when encountering the character "ò" in a file name. I have checked my installed 0.45 and neither issue occurs.
I am also getting many error messages like this:
Code: Select all
Failed to load 'meshes/x/ex_t_menhir_l_01_c.nif': Resource 'meshes/x/ex_t_menhir_l_01_c.nif' not found, using marker_error.nif instead
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.46.0
Are you running Qt5 version of the binaries or Qt4 version of the binaries?
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
Re: OpenMW 0.46.0
Just a theory, everyone interested is already on 0.47, so not caring about 0.46
- psi29a
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Re: OpenMW 0.46.0
If there is no more feedback for rc2, then we're close to release... how are we on videos?