Affects the expansions and mods. Each ESM and ESP file can define new dialog responses for a given topic. Dialog topics contain a linked list of responses, where responses at the beginning of the list have priority of being chosen. This means the order of the list is crucial for gameplay. When several game files modify the same dialog topic then their lists must be merged into one, carefully keeping the order intact. In previous versions, we simply added new dialogue lines to the end of the list, which caused dialog responses added by plugins to almost never appear.Dialog Merging - What is this exactly? This deals with merging in lines of dialog from mods with vanilla dialog?
In 0.30 save state was missing for known spells, active spell effects, AI packages, AI settings, summoned creatures, and some minor stuff.Missing Creature State - What exactly were we missing? It looks like this means we keep better track of spells now? (for the player and NPCs/Creatures?)
All essential game state should now be included in save games. If you find something that isn't, raise a bug. Note this does not include actor animation state (issue #1225).
A levelled creature reference will spawn a creature if it hasn't spawned one yet. Due to the spawning state not being in the save game, it would "forget" that it already spawned a creature, and spawn another.Leveled Creature Handling - Okay, so duplicate creatures don't spawn on top of each other now. Why did they in the first place?