It’s a good reminder though. After all, vanilla CS was one of the better tools in 2002 and Morrowind modding wouldn’t have been what it is today if Bethesda didn’t provide a whole CD for the construction set alone.
I hope that there will be more interest in OpenMW-CS.
Post 1.0 Planning Update
- drummyfish
- Posts: 154
- Joined: 22 Oct 2017, 10:13
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Re: Post 1.0 Planning Update
Oh, OpenMW is an impressive piece of software, more perfect than vanilla, but lacks a lot if we talking about OpenMW-CS.
Better than planning post-v1 features, please complete the CS.
OpenMW-CS:
-More slow than vanilla (and vanilla was already very very slow).
-Terrible GUI. Vanilla was too much simple and horrendous. But OpenMW-CS is even worse. Its design is awful. Just one example: The 'Object Window' in vanilla is shitty but had cool things like tabs. The organization of OpenMW-CS is chaotic.
-No a cool search. Filters are cool, but should be for advanced users only.
-The render window has 3 camera modes. But neither of them is suitable for a good work. The vanilla one has only one mode but did the trick easily.
etc. etc.
Nore: What I said, is a constructive critic.
Better than planning post-v1 features, please complete the CS.
OpenMW-CS:
-More slow than vanilla (and vanilla was already very very slow).
-Terrible GUI. Vanilla was too much simple and horrendous. But OpenMW-CS is even worse. Its design is awful. Just one example: The 'Object Window' in vanilla is shitty but had cool things like tabs. The organization of OpenMW-CS is chaotic.
-No a cool search. Filters are cool, but should be for advanced users only.
-The render window has 3 camera modes. But neither of them is suitable for a good work. The vanilla one has only one mode but did the trick easily.
etc. etc.
Nore: What I said, is a constructive critic.