Re: OpenMW 0.48.0
Posted: 01 Jul 2023, 16:07
Amgarrak, you've still not answered the follow-up questions we've asked. You've also not provided dumps that match the issues you've described. We've got one for something going wrong when loading a save with RC10 (we'll need the save that triggered it to investigate further), but none for the freezes you've described. As I said, the location dumps are saved to changed with RC11, so you might be looking in the wrong place.
Also, it's not entirely clear whether you're using the right terminology. For future reference:
Also, it's not entirely clear whether you're using the right terminology. For future reference:
- Freezes are when OpenMW stops doing anything for at least five seconds, and you get the OpenMW appears to have frozen popup. If you press the Abort button, you should get a freeze dump you can send us.
- Lags are when you press a button, and it takes a while for the game to do anything about it. This basically never happens in single-player games as it's usually down to it taking a long time to synchronise with other players over a network.
- Hitches are when one or two frames take much longer than normal, like a really tiny freeze too short to trigger the freeze catcher.
- Framerate drops are when a sequence of frames takes longer than normal.
- Low framerate is when basically every frame takes longer than you want.