Re: Ambient Occlusion in Morrowind
Posted: 06 Apr 2018, 20:58
I've been looking at the SSAO methods and apparently there's a whole bunch of them. Two interesting ones:
- SSDO - Improvement of SSAO such that approximates the global illumination, i.e. light bouncing off of objects onto other objects, kind of a holy grail of CG. That would be getting us closer to that PBR look.
- GTAO - Looks like the most accurate SSAO method that is almost indistinguishable from the ground truth AO (but still only on the scene modeled with depth buffer, so the problem I was talking about above still stands).