I want to help

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lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

Okay, now I import to .3ds and I can see my model, but the textures aren't here and some face are upside down...
yet at the end of the import, there aren't error. I don't understand...
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

was same for the simple cube.....

http://niftools.sourceforge.net/forum/v ... 61&p=19177

"it's because the material is attached to the object and not to the mesh. Yes, confusingly, blender has two ways for attaching materials to a mesh (I hope they got rid of this in Blender 2.50!). So you have to change the linkage, and then it exports.

To do this, under "Links and Pipeline" with the object selected in object mode, delete the material link (hit the x), then select "ME", then again select "Plastic" under "Link to Object"."

does this work for you.. i'm finding my way to pipline somehow.. old inferface is mich clearer

http://niftools.sourceforge.net/wiki/Bl ... uick_Start there's some info..

http://niftools.sourceforge.net/forum/v ... 25&p=28825 found it maybe. try running without the uv maps. the importer in nifskope isn't the best one

---> taking that 2.7 blender godzilla to 2.49 deleted all faces and got them back from edit mode --> mesh --> faces --> make face --> auto
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

I have blender 2.71 and I don't find how assign the material to the mesh with this version.
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Amenophis
Posts: 320
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: I want to help

Post by Amenophis »

I think Blender 2.49 is required to edit the nif version of Morrowind. Some links to help.
http://mw.modhistory.com/download-17-14795
http://mw.modhistory.com/download-17-6258
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

Why that???
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Amenophis
Posts: 320
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: I want to help

Post by Amenophis »

Because no one has ported the plugins to the newer Blender.
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

thanks :)

have tried that godzilla and it needs not to have uv wrapper textures
in it to work trough nif conversion. other's give error messages
http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics

when taking 2.7 file to 2.49 the face and texture info is lost as a default. mesh survives intact

http://blender.stackexchange.com/questi ... es-to-2-4x legacy format gives to keep them thought

On the uvwrap just need to select the edit mode and wanted vertices -> hit u or in mesh menu unwrap. unwrap smart projections seems to work to many faces althought without marking the seam along vertices it gut it with random pieces. 5 option or so thought.
Then in the image/ uv editor panel open choose the picture (alt O) for the wrap. Then in the select options is select all and such if lots of small pieces. Or hover over and hir L and done. The mesh is textured in object mode.

On the material side that's always eluded......
http://wiki.blender.org/index.php/Doc:2 ... ying_Image in materials there's texface to apply it xP
in help note there is: "sets UV editor assigned texture a color and texture into for faces"

needs more testing to see what caused the error but if you take

links and pipeline --> link to selected object --> add new material --> on material tab adjust color (col) it's updating right to texture and passes trough nif conversion. (spec) specular and (mir) needs their settings appled.

When applying two buttons panels is handy. One for materials and one for textures.
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

I have a question, in the view 3d of nifskope, the textures are invisible? :?:
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: I want to help

Post by sjek »

yeah
Image

http://tonytheslayer.webs.com/apps/foru ... ow/5443704 step 3 gives for nifskope. need to add the texture in nifskope via nitexturingproperty for the game engine to recognize it.


http://niftools.sourceforge.net/wiki/Bl ... uick_Start

"in the 3D View, UV Face Select Mode, select all faces, press U->Unwrap
(optional) if you want to create your own texture: in the UV/Image Editor,
UVs->Save UV Face Layout, and process the saved texture with your favorite 2D paint program

add materials to your meshes, and add one texture to each material, with the following settings:
texture map input: UV
texture map output: COL for diffuse map (base texture)

for each texture:
set texture type to 'Image'
either load a texture from 'c:\src\morrowind\textures', or put your custom texture in the
'C:\Program Files\Morrowind\Data Files\Textures' folder, and load it from there. "

little bit testing still
lamart
Posts: 29
Joined: 29 Dec 2014, 22:39

Re: I want to help

Post by lamart »

Where is nitexturingproperty?
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