Using mark76's branch, when I try to play animation of a wolf in bloodmoon, fps drops to about 1 and the wolf's orientation is wrong by 90 degrees. Can't really say if the animation itself is correct, but probably not.
I forgot to note the cell coords where i found a wolf. If someone finds one again please note them here.
Bloodmoon related problems
Re: Multiple ESMs and ESP support
Some feedback:
- Plants are looking weird
- Some assets are looking weird
Re: Multiple ESMs and ESP support
Looks like it's due to unsupported alpha modes for nif materials.. particularly, alpha testing. You can see the same problem on the trees in the background.ap0 wrote:Some feedback:
- Plants are looking weird
There's actually two models occupying the same spot there.. an intact well and a destroyed well. The destroyed well should be disabled initially, and then at a certain point along Bloodmoon's MQ, the intact well is disabled and the destroyed well is enabled. Same with portions of the wall and piles of rubble.
- Some assets are looking weird
Re: Bloodmoon related problems
Another weird thing in Thirsk: