Mouse cursor is sometimes laggy in menus

Support for running, installing or compiling OpenMW

Before you submit a bug report for the first time, please read: Bug reporting guidelines
Post Reply
PopeRigby
Posts: 16
Joined: 14 Jun 2019, 21:42
Gitlab profile: https://gitlab.com/PopeRigby

Mouse cursor is sometimes laggy in menus

Post by PopeRigby »

I've been having an issue recently where my mouse cursor is very laggy when using an in-game menu, such as the pause menu or inventory menu. When I move my camera around in-game, it's smooth.

It only happens when I'm looking at certain areas, like into the middle of Seyda Neen.

It doesn't seem to happen in vanilla, but if I have Zesterer's Volumetric Cloud & Mist shaders, and Vstastek's omwfx-shaders enabled, it happens. I notice that disabling post processing makes it go away, or disabling clouds.

Staring at godrays often makes it happen

A screenshot of me looking at an area that causes the lag
A screenshot of me looking at an area that causes the lag

This is all happening while the game is running at over 100 FPS, with no in-game stuttering.

This also never happens inside.

Here's my shader configuration file:

Code: Select all

config:
  clouds:
    sampling_quality: 0
    scattering_factor: 1
    replace_skybox: true
    better_sun: true
    clouds_enabled: true
    dynamic_clouds: true
    cloud_coverage: 0.5
    cloud_density: 0
    cloud_alt: 75000
    cloud_depth: 120000
    cloud_detail: 3
    cloud_light_factor: 0
    mist_enabled: true
    dynamic_mist: true
    mist_density: 0.5
    mist_alt: 1500
    mist_speed: 1
    mist_swirling: true
    point_glow_enabled: true
    point_glow_intensity: 0.25
    point_glow_min_fade_dist: 50
    point_glow_max_fade_dist: 100
    point_glow_fade: 0
    point_glow_diffusion: false
    point_glow_min: 25
    point_glow_falloff: 1.39999998
    clamp_point_glow: true
    dithering_enabled: true
    interior_mist: 0
    debug: false
  bloomlinear:
    uGamma: 2.20000005
    uThreshold: 0.349999994
    uClamp: 1
    uSkyFactor: 0.5
    uRadius: 0.5
    uStrength: 0.25
  ssao_hq:
    save_my_hands: true
    max_ray_radius: 8
    multiplier: 1.00000012
    occlusion_falloff: 7
    blur_falloff: 0.0199999996
    blur_radius: 8
  godrays:
    bluenoise: true
    horizonclipping: true
    N: 20
    raysunradius: 0.25
    raystrength: 1.70000005
    rayfalloff: 1.10000002
    rayfalloffconst: 0.125
    raysunfalloff: 1.5
    centervis: 0.300000012
    sunrayocclude: 0.75
    brightnessadd: 1.25
    offscreenrange: 0.5
    sundiscradius: 0.0250000004
    sundiscbrightness: 1.60000002
    sundiscdesaturate: 0.400000006
    sundiscocclude: 0.75
  hdr:
    neutral_point: 0.335000008
    sensitivity: 0.109999999
    max_exposure: 3.20000005
  FollowerAA:
    uRange: 5
    uThreshold: 20
    uNormalDotOffset: 0
    uLumaLikenessThreshold: 0.150000006
    uDepthNormalHack: true
    uDoDiagonals: true
    uSkipAll: false
    uMSAACompatibilityHack: 0
    uGamma: 2.20000005
The shaders I have enabled
The shaders I have enabled
  • OS: Fedora Linux 38
  • OpenMW Version: Built from 4a46d772a1
  • GPU: RX 5700 XT
  • CPU: Ryzen 7 3700X
  • RAM: 16GB
PopeRigby
Posts: 16
Joined: 14 Jun 2019, 21:42
Gitlab profile: https://gitlab.com/PopeRigby

Re: Mouse cursor is sometimes laggy in menus

Post by PopeRigby »

I might also add that this wasn't happening a couple of months ago when I was playing OpenMW, but I compiled a very old version and it still had the problem.

PopeRigby
Posts: 16
Joined: 14 Jun 2019, 21:42
Gitlab profile: https://gitlab.com/PopeRigby

Re: Mouse cursor is sometimes laggy in menus

Post by PopeRigby »

So, I put my monitor's refresh rate from 165 to 170 (FreeSync doesn't work with 170 for some reason), and the issue is gone. But, now I don't have FreeSync.
Post Reply