Gothic. Yes. Reallly. Finally.
https://github.com/Try/OpenGothic/
List of (other) FOSS game engine replacement projects
Re: List of (other) FOSS game engine replacement projects
Since nobody's mentioned it yet, Open Blades of Exile:
https://github.com/calref/cboe
The classic open-sourced engine with bugfixes is still available in the legacy-win32 branch, but the master branch is completely revamped, using Boost and SFML. It's still pretty buggy (esp. on Linux), but yeah.
https://github.com/calref/cboe
The classic open-sourced engine with bugfixes is still available in the legacy-win32 branch, but the master branch is completely revamped, using Boost and SFML. It's still pretty buggy (esp. on Linux), but yeah.
Re: List of (other) FOSS game engine replacement projects
Been researching and documenting Descent 3 for a while now. The first two games were open sourced, but never the 3rd installment, which uses a newer, different engine. I think the biggest hurdle I have with doing my own game engine rewrite of it, even though I believe I have the skills and feel confident after studying OpenMW's code, is if Interplay would sicc the lawyers on me, even if the rewrite would require the user purchase the game for its data files.
I would love to make a "D3X" open source Descent 3 game engine. It would make for good resume material and modernise one of my beloved childhood games.
I would love to make a "D3X" open source Descent 3 game engine. It would make for good resume material and modernise one of my beloved childhood games.
- psi29a
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Re: List of (other) FOSS game engine replacement projects
If you clean-room reverse engineer, you should be okay. Just need to figure out how to load the assets and go from there to recreate the engine. Sounds cool though, I liked Descent and I think Godot would actually be a good engine for this. You wouldn't need to care about OSG or VSG in your implementation.