thanks for working on new apk!!!Sisah wrote: ↑02 Aug 2020, 10:06 Here is another build plus some shader changes.
New settingshttp://www.mediafire.com/file/x83m8kgsm ... 2.zip/file
- Spoiler: Show
Android part 2
Re: Android part 2
Re: Android part 2
Better shaders, tere were some errors if per pixel lighting was disabled, and some more. This is better.
https://www.mediafire.com/file/drokwc3q ... d.zip/file
https://www.mediafire.com/file/drokwc3q ... d.zip/file
Re: Android part 2
And here is new .apk, it support grass animation.
Should be enabled with
Edit: oops wrong archive.
Should be enabled with
- Spoiler: Show
Edit: oops wrong archive.
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 36-nightly
- Updated dependencies
- Updated OpenMW to 0abcb54f51ec4a3979039b2e94ccdc5aa57920ec (0.46 release)
This is not updating to the newest OpenMW version but rather to the 0.46 stable release; the goal here is to ensure the version is stable enough before pushing an update to the Google Play stable version.
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- AnyOldName3
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Re: Android part 2
Upstream OpenMW doesn't support any of the later games yet. When it eventually does, there won't be any particular extra work for Android.
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Re: Android part 2
Wait, OMW can play fallout 3 too?! What other games? I'm assuming Morrowind and Fallout 3 use the same engine? Will it eventually work on mobile?
- AnyOldName3
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Re: Android part 2
I literally just said that it doesn't yet.
Re: Android part 2
The key word is "yet". So as I was commenting this program can run Fallout 3. What others?