Floating NPC's

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Violen
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Joined: 18 Jul 2020, 18:41

Floating NPC's

Post by Violen » 30 Jul 2020, 01:35

So i understand that there is an issue with sitting Npc's added by mods. However I stumbled across this which ,From what i can gather, Suggests the issue was Fixed and implemented into openmw. https://github.com/OpenMW/openmw/pull/1701 I can confirm Via the *South Wall Den of Inqiuity mod* That this is still an issue in Openmw. Am i not understanding something correctly? I really would like to use use said mod, But as it stands,lol,This i way to immersion breaking.

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AnyOldName3
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Re: Floating NPC's

Post by AnyOldName3 » 30 Jul 2020, 03:43

It looks like https://gitlab.com/OpenMW/openmw/-/issues/3803 got reopened a couple of years ago, which means that PR only fixed part of the bug.
AnyOldName3, Master of Shadows

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Violen
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Re: Floating NPC's

Post by Violen » 30 Jul 2020, 16:09

AnyOldName3 wrote:
30 Jul 2020, 03:43
It looks like https://gitlab.com/OpenMW/openmw/-/issues/3803 got reopened a couple of years ago, which means that PR only fixed part of the bug.
Im very new here and i don't fully understand what somethings are. What is PR? And What do you mean by only fixed part of the bug, Was it just forgotten about? Is there any other fix or workaround? Ive tried to just disable the offending npcs since there unimportant, Buut They just pop back into existence..

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AnyOldName3
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Re: Floating NPC's

Post by AnyOldName3 » 30 Jul 2020, 17:11

that PR was referring to the pull request you linked. By only fixing part of the bug, I mean that the same symptoms were probably caused by multiple problems, and the pull request only fixed some of those problems, so some floating NPCs were fixed, and some were left floating.
AnyOldName3, Master of Shadows

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Violen
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Re: Floating NPC's

Post by Violen » 30 Jul 2020, 19:15

AnyOldName3 wrote:
30 Jul 2020, 17:11
that PR was referring to the pull request you linked. By only fixing part of the bug, I mean that the same symptoms were probably caused by multiple problems, and the pull request only fixed some of those problems, so some floating NPCs were fixed, and some were left floating.
O, i see. Thank you

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Jemolk
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Re: Floating NPC's

Post by Jemolk » 31 Jul 2020, 04:09

Pretty sure it got outright reverted, not that it only fixed some of them. This has been a problem for quite a while, and is related to how OpenMW handles collision. It's massively annoying, and there isn't even any possible workaround, because of autogenerated collision meshes that seem to show up even when you try to actively remove collision from a mesh for a temporary, hacky solution.

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psi29a
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Re: Floating NPC's

Post by psi29a » 31 Jul 2020, 09:36

We're experimenting with a new physics solver that will be using double precision bullet, that might resolve this situation.

https://github.com/OpenMW/openmw/pull/2937

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