Just updated OpenMW and gl4es which fix gles2 fog with more than 8x view distance, so shaders are not needed and it may save fps or two. Also some more raping of Vtastek's awesome work (just added some configs to helpsettings.glsl). https://www.mediafire.com/file/u4b1csv4 ... w.zip/file
Sisah wrote: ↑13 Jun 2020, 16:18
Just updated OpenMW and gl4es which fix gles2 fog with more than 8x view distance, so shaders are not needed and it may save fps or two.
The fps has increased very significantly! Thank you very much!
Sisah wrote: ↑13 Jun 2020, 17:21
Thanks go to ptitSeb (creator of gl4es) he fixed it.
Yes, he's just a superman, I don't remember such a performance boost for all the time I've been using openmw (since 2018), it's some kind of magic! But thank you very much, too, for your builds and for adding a lot of interesting features to them.
Sisah wrote: ↑13 Jun 2020, 16:18
Just updated OpenMW and gl4es which fix gles2 fog with more than 8x view distance, so shaders are not needed and it may save fps or two. Also some more raping of Vtastek's awesome work (just added some configs to helpsettings.glsl). https://www.mediafire.com/file/u4b1csv4 ... w.zip/file
so I just loaded this up on my LG V40. i turned on distant terrain and can see Vivic from a rock top outside of Sayde Neen. I am holding around 9-14fps.
That is a HUGE improvement over the playstore build! As before it would run at 1 FPS. What is the difference?