In openmw, is the balance in the game the same? Do the enemies appear in the same places as in the original? Are they the same level? The same randomness? тот же auto leveling?
Or does openmw have its own way?
balance in openmw
Re: balance in openmw
Yes, it's all the same. It uses the same data files as the original game, which is where most of those things are specified.
Re: balance in openmw
Time4Tea is right, although I've to point out that there currently are some small differences between the original engine's behaviour and OpenMW's one. Gameplay-wise that is. What comes to my mind:
- Birthsigns: Attribute bonuses are treated as fortify effects and don't affect an attribute's base value. So choosing the Lady birthsign will not increase your base endurance and, thus, won't lead to increased HP gains on level-up. In exchange, you can increase your endurance to a higher level this way. (Issue #1751)
- Traders: You can't overstock traders in OpenMW, i.e, selling them restocking items to increase the amount of items the trader offers next time. (Issue #2473)
- Corprus: Some minor differences when you're healed from the disease. (Issue #4623)
- ... and more (known and unknown)
Re: balance in openmw
Does anybody can help to change NPC's priorities in combat? In vanila version when you summon creature NPC choose to attack the creature, but in openmw they prefer to attack me, which is smart, but I need old version of behavior.
Re: balance in openmw
Just did a quick test in the original game and in OpenMW 0.46.0 (some older nightly) respectively.
Summoned Creatures:
Result in both engines: The hostile Daedroth initiated combat, my summoned creatures started to fight it, and the enemy turned to them to fight back. Once my character got close to the Daedroth, it started attacking him instead, but as soon as my char retreated, it turned to the summons again.
Could you please specify:
Summoned Creatures:
- 1x Ancestral Ghost
- 1x Daedroth
- 1x Scamp
Result in both engines: The hostile Daedroth initiated combat, my summoned creatures started to fight it, and the enemy turned to them to fight back. Once my character got close to the Daedroth, it started attacking him instead, but as soon as my char retreated, it turned to the summons again.
Could you please specify:
- What version of OpenMW were you using?
- What was the combat situation like?
- Have you checked the original game's behaviour in that particular setup to verify your findings?
Re: balance in openmw
- What version of OpenMW were you using?
I'm using the same OpenMW 0.46.0 and latest GOG version of Morrowind.
- What was the combat situation like?
I went to one of the caves near to Seyda Neen, where some smugglers hiding. I summoned Ancestral Ghost and ran back to make some distance but the enemy chose to chase me and fully ignored the creature.
- Have you checked the original game's behaviour in that particular setup to verify your findings?
Yes I did and it's just like you described. Enemies able to be discract by summoned creatures.
I'm using the same OpenMW 0.46.0 and latest GOG version of Morrowind.
- What was the combat situation like?
I went to one of the caves near to Seyda Neen, where some smugglers hiding. I summoned Ancestral Ghost and ran back to make some distance but the enemy chose to chase me and fully ignored the creature.
- Have you checked the original game's behaviour in that particular setup to verify your findings?
Yes I did and it's just like you described. Enemies able to be discract by summoned creatures.
Re: balance in openmw
I have this issue too. It should be whoever is closer gets attacked. But the enemy almost always chases the leader.
Re: balance in openmw
Keep in mind that some creatures (such as ancestral guards or dremoras) have 100% immunity to normal weapon. So NPC's without magic skills and magic/silver weapons simply can not harm such creatures, so they just select an another target (a player character in this case).
Re: balance in openmw
But that wouldn't be the case in the OP's example, as they were attacking the smugglers in Addamasartus, who shouldn't have any immunities.
Re: balance in openmw
But the Ancestral Ghost should be immune to normal weapons which (according to akortunov) leads to the AI changing combat targets.