wheybags wrote:Unlike pretty much everywhere else I've posted this, I don't think I need to explain the idea of a FOSS engine rewrite here
I'm trying to give Diablo the OpenMW treatment
So far you can walk around tristram, and the first few levels of random dungeon. http://freeablo.org/ is the (very basic) website I have for now, and the repo is at http://github.com/wheybags/freeablo.
I know there are a lot of talented developers here, so I am here to scrounge for contributors :3
I have the box set(s) but never got into the game (never made into a dundeon). Usually end up reverting back to angband when I have an urge to play a dungeon crawler.
What roadmap do you have an what kind of contribution are you looking for, anyway?
I have a bunch of issues on github that sort of outline what needs to be done. Should probably make a better roadmap.
Contribution-wise, just looking for anyone to help out with development.
Not sure how useful it is to you, but have you heard of FLARE?
It's an isometric Action RPG engine that can make Diablo-likes; I haven't heard any rumors of projects to let it load Diablo content, but it might be worth checking out.
I never played the original Diablo, so this is nice. May I request the option to run and hardware-accelerated mouse cursor (like OpenMW has it)? I guess running could be tricky because there are nun running animation frames and it would break balance, but at least making every actor move a little faster would be a good-enough solution for starters.