Great House Dagoth

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
WhiteGuar
Posts: 12
Joined: 10 May 2017, 14:20

Re: Great House Dagoth

Post by WhiteGuar » 16 Feb 2019, 20:22

Some, but not all, of the compatibility-breaking differences are gone.
Sounds good. Is it possible to get over the remaining problems by playing around them or by using console commands? Or are they so game-breaking it's just not worth it?

LordInsane
Posts: 16
Joined: 17 Jul 2018, 15:01

Re: Great House Dagoth

Post by LordInsane » 17 Feb 2019, 20:23

WhiteGuar wrote:
16 Feb 2019, 20:22
Some, but not all, of the compatibility-breaking differences are gone.
Sounds good. Is it possible to get over the remaining problems by playing around them or by using console commands? Or are they so game-breaking it's just not worth it?
As I understand it: too gamebreaking for it to be worth.

Deathbguy
Posts: 2
Joined: 01 Jun 2019, 03:34

Re: Great House Dagoth

Post by Deathbguy » 05 Jun 2019, 07:52

I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point.

WhiteGuar
Posts: 12
Joined: 10 May 2017, 14:20

Re: Great House Dagoth

Post by WhiteGuar » 17 Jun 2019, 13:13

Deathbguy wrote:
05 Jun 2019, 07:52
I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point.
In the changelog for 0.46 it says:
- Plug-ins with valid empty subrecords are now correctly loaded, which fixes issues with the "DC - Return of Great House Dagoth" mod (#4938)
However that's just one of the many problems GHD has with Openmw. Playing as a creature is still impossible and as far as I know they don't plan to add this feature until 1.0. version comes out.

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Capostrophic
Posts: 676
Joined: 22 Feb 2016, 20:32

Re: Great House Dagoth

Post by Capostrophic » 17 Jun 2019, 16:15

Great House Dagoth is not the same thing as Return of Great House Dagoth to my knowledge.

WhiteGuar
Posts: 12
Joined: 10 May 2017, 14:20

Re: Great House Dagoth

Post by WhiteGuar » 21 Jun 2019, 15:30

Ah, true...my bad.

WhiteGuar
Posts: 12
Joined: 10 May 2017, 14:20

Re: Great House Dagoth

Post by WhiteGuar » 25 Jun 2019, 15:41

https://www.nexusmods.com/morrowind/mods/46486
For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.

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