Support for running, installing or compiling OpenMW
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sirherrbatka
- Posts: 2157
- Joined: 07 Aug 2011, 17:21
Post
by sirherrbatka » 16 May 2019, 16:40
I would appreciate guys if you would post error messages in the English language. Sadly despite spending years attempting to learn basics back in the school I really can't read Russian. My failure, for sure, but the language barrier limits other forum users to even a greater degree than me.
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DJs3000
- Posts: 17
- Joined: 15 May 2019, 16:48
- Location: Moscow
Post
by DJs3000 » 16 May 2019, 16:54
sirherrbatka, ok.
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Spoiler: Show
- [ 26%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o
lcc: "/usr/local/include/MYGUI/MyGUI_Any.h", line 173: error: no operator "=="
matches these operands
operand types are: const ESM::CustomMarker == ESM::CustomMarker
return getType() == other->getType() && held == static_cast<Holder*>(other)->held;
^
detected during:
instantiation of "std::enable_if<<expression>, bool>::type
MyGUI::Any::Holder<ValueType>::compareImpl(MyGUI::Any::Pl
aceholder *) const [with ValueType=ESM::CustomMarker,
T=ESM::CustomMarker]" at line 167
instantiation of "bool
MyGUI::Any::Holder<ValueType>::compare(MyGUI::Any::Placeh
older *) const [with ValueType=ESM::CustomMarker]" at
line 150
implicit generation of "MyGUI::Any::Holder<ValueType>::~Holder()
[with ValueType=ESM::CustomMarker]" at line 150
instantiation of class "MyGUI::Any::Holder<ValueType> [with
ValueType=ESM::CustomMarker]" at line 150
instantiation of "MyGUI::Any::Holder<ValueType>::Holder(const
ValueType &) [with ValueType=ESM::CustomMarker]" at line
75
instantiation of "MyGUI::Any::Any(const ValueType &) [with
ValueType=ESM::CustomMarker]" at line 332 of
"/root/openmw/apps/openmw/mwgui/mapwindow.cpp"
1 error detected in the compilation of "/root/openmw/apps/openmw/mwgui/mapwindow.cpp".
make[2]: *** [apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o] Error 1
make[1]: *** [apps/openmw/CMakeFiles/openmw.dir/all] Error 2
make: *** [all] Error 2
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akortunov
- Posts: 643
- Joined: 13 Mar 2017, 13:49
- Location: Samara, Russian Federation
Post
by akortunov » 16 May 2019, 17:18
git checkout MyGUI3.2.2
I see no "release-3.2.2" tag in MyGUI repo.
As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
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DJs3000
- Posts: 17
- Joined: 15 May 2019, 16:48
- Location: Moscow
Post
by DJs3000 » 16 May 2019, 18:09
akortunov wrote: ↑16 May 2019, 17:18
git checkout MyGUI3.2.2
I see no "release-3.2.2" tag in MyGUI repo.
As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
git checkout -b MyGUI3.2.2 - Successfully switched.
in file CMakeLists.txt
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Spoiler: Show
- set(MYGUI_RENDERSYSTEM 3 CACHE STRING
"Specify the Render System. Possible values:
1 - Dummy
2 - Export (latter)
3 - Ogre
4 - OpenGL
5 - Direct3D 9
6 - Direct3D 11"
I change to 4 and get the error:
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Spoiler: Show
- [ 29%] Building CXX object Common/CMakeFiles/Common.dir/Base/OpenGL/BaseManager.cpp.o
lcc: "/root/mygui/Common/Base/OpenGL/BaseManager.cpp", line 9: catastrophic error:
cannot open source file "windows.h"
#include <windows.h>
^
1 catastrophic error detected in the compilation of "/root/mygui/Common/Base/OpenGL/BaseManager.cpp".
Compilation terminated.
make[2]: *** [Common/CMakeFiles/Common.dir/Base/OpenGL/BaseManager.cpp.o] Error 1
make[1]: *** [Common/CMakeFiles/Common.dir/all] Error 2
make: *** [all] Error 2
Windows.h is not present in the source code.
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akortunov
- Posts: 643
- Joined: 13 Mar 2017, 13:49
- Location: Samara, Russian Federation
Post
by akortunov » 16 May 2019, 19:16
DJs3000 wrote: ↑16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:
Code: Select all
-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
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DJs3000
- Posts: 17
- Joined: 15 May 2019, 16:48
- Location: Moscow
Post
by DJs3000 » 16 May 2019, 21:44
akortunov wrote: ↑16 May 2019, 19:16
DJs3000 wrote: ↑16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:
Code: Select all
-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
Yes!!! MyGUI build ok! And OpenMW build ok!
Tomorrow will be able to test the performance of the game)
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DJs3000
- Posts: 17
- Joined: 15 May 2019, 16:48
- Location: Moscow
Post
by DJs3000 » 17 May 2019, 07:44
Someone give in private messages "content file". Thank.
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AnyOldName3
- Posts: 1598
- Joined: 26 Nov 2015, 03:25
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by AnyOldName3 » 18 May 2019, 02:05
As in you want someone to talk you through setting things up, or you want someone to send you a copy of Morrowind? If it's the latter, you're not going to get any help, and we might have to ban you (although I'm not sure we actually have a formal rule about that). You need to actually buy Morrowind to use OpenMW unless you're going to be creating your own game or using OpenMicroWave or the Example Suite.
AnyOldName3, Master of Shadows
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raevol
- Posts: 3041
- Joined: 07 Aug 2011, 01:12
- Location: Caldera
Post
by raevol » 18 May 2019, 03:15
What did I miss!

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AnyOldName3
- Posts: 1598
- Joined: 26 Nov 2015, 03:25
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by AnyOldName3 » 18 May 2019, 13:20
It's a three minute demo game destinedtodie made, and is what we bundle with the play store release.
AnyOldName3, Master of Shadows