Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 29 Apr 2019, 21:47

04/24/19

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 29 Apr 2019, 21:58

I apoligize I rebooted the tablet and everything looks great with the new apk. I will make sure I do that before reporting on here next time.

reddragon72
Posts: 40
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 » 30 Apr 2019, 02:04

Rygorlios wrote:
28 Apr 2019, 15:16
Loki0331, actually from what I understand the performance issues are kind of normal, especially in places like Balmora. I myself got performance to a reasonable level on my Snapdragon 820 device by setting the resolution to 1066x600. This might seem low but I also added 4x msaa in settings.cfg and it looks completely smooth (plus GUI scaling can just be set to 1x). I also set physics to 15fps. This setup allows for very smooth framerates outside cities and even smoother in interiors and acceptable (15-30-ish) in cities.
how do you set that resolution?
The GUI adjustment is not the same as what I am wanting to do which is set the res lower on my 2K screen to get better performance out of it.

UPDATE strike all that. I found it as it is now in the menu to change a custom res.
Thanks xyzz!!

xyzz
Posts: 154
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 02 May 2019, 02:55

https://github.com/xyzz/openmw-android/ ... 2019-05-01
- Implemented new data files installation flow; both Data Files and Morrowind.ini are now required
- Removed support for OpenSceneGraph "fork" version
- Pause game sounds on minimize
- Allow portrait orientation in the main menu
- Fixed crash when exiting the game

Loki0311
Posts: 5
Joined: 27 Apr 2019, 20:25

Re: Android part 2

Post by Loki0311 » 02 May 2019, 20:16

Laicus wrote:
28 Apr 2019, 18:18
Loki0311 wrote:
28 Apr 2019, 17:37
It is playable, but frustrating.
Add these lines in settings.cfg, the picture will deteriorate a bit (almost imperceptibly), but fps will rise very significantly.

[Camera]
small feature culling = true
small feature culling pixel size = 16

[Terrain]
distant terrain = true
lod factor = 0.6
Manually uninstalling/reinstalling finally solved my config file problems, and have implemented these settings. Also implemented the following to harness the 2 cores on my device that weren't being used by OpenMW:

[Cells]
preload num threads = 3

The improvements were dramatic. The game is much more playable overall, frames outside are averaging in the 20s-30s, interiors are buttery smooth at 100+ fps. Also, my device is much cooler when running the app now. Before adding these options it was getting very hot and consuming a lot of battery, now the opposite is true. Big thanks to all those that helped.

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 03 May 2019, 01:04

The new APK is not letting me select the folder I have the game or the data files as a path. I am using the same path as the previous version. Any suggestions?

xyzz
Posts: 154
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 03 May 2019, 01:29

Tecumseh1976 wrote:
03 May 2019, 01:04
The new APK is not letting me select the folder I have the game or the data files as a path. I am using the same path as the previous version. Any suggestions?
If you're getting a crash, I'll upload a new version which fixes it. If you're getting an error message, paste it here as well as the file listing of your Morrowind folder.

xyzz
Posts: 154
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 03 May 2019, 01:56

https://github.com/xyzz/openmw-android/ ... v0.46.0-14
Note: This release has a new application ID as well as different savedata and config storage path. To migrate your old save files copy the "saves" directory from `/sdcard/Android/data/com.libopenmw.openmw/share/openmw` to `/sdcard/Android/data/is.xyz.omw`. **Do not delete the old application until you make a copy of the save data and confirm it works!**

- Changed application ID
- Fixed crash on new installs
- Changed config file locations
- Changed default physics and drawing distance settings to improve performance
- Implemented automated GUI scaling detection
- Various UI improvements
Last edited by xyzz on 03 May 2019, 13:50, edited 1 time in total.

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 03 May 2019, 02:09

The message I am getting with the last two APK uploads.

Please select a directory which contains both the Morrowind ini file and the data file directory.

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 03 May 2019, 02:12

Here is the path for my Morrowind file that has been working until the last two APK files
/storage/emulated/0/Morrowind2/Data-Files

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