Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
thephantomfiddler
Posts: 32
Joined: 06 Mar 2019, 01:03

Re: Android part 2

Post by thephantomfiddler » 22 Apr 2019, 04:25

xyzz wrote:
22 Apr 2019, 03:52
Update openmw to the latest version
Absolutely this, you should use xyzz's latest version or some nightly that's lying around.

reddragon72
Posts: 59
Joined: 06 Apr 2019, 20:11

Re: Openmw crashes everytime I try to leave the ship at the beginning of the game.

Post by reddragon72 » 23 Apr 2019, 16:09

Trafficriot911 wrote:
22 Apr 2019, 01:03
I have tried to disable preloaded cells as suggested here (viewtopic.php?t=5438) but it is still happening.
I have also tried limiting the physics fps as I found suggested elsewhere on the forum but it also did not work.

The game loads and runs fine in the ship but exits as soon as I click on the door to leave.
In the log, a lot of files are saying not found. I'm not sure why it says that since I copied all the files from my laptop.

The log says it can't find the bethesda logo.bik (which doesn't seem to be the problem since it just skips straight to the game menu)

It also can't find the mw_intro.bik (but it just skips straight to the inside of the ship)

Finally it says it can't find a whole bunch of thunder sound files (for example: Weather_Blizzard_Thunder_Sound_ID_0). In my data files there are to thunder files called _Thunder0 and _Thunder1 (located at Data Files>Sounds>Fx).

I also tried limiting the physics fps as suggested on the forum but it did not work either.

The game runs perfectly on my laptop and is able to leave the ship with no issues and it has all the same files.

Any idea why this is happening?

I can add my log if necessary.

Edit by AnyOldName3: I moved this from its own thread to here as it's Android-related. The same thing was on Reddit, so that's how I know despite it not saying.
Spaces in folder names?
Ensure that you have all the files from the GOTY edition moved over including the main dir. I moved the whole Morrowing dir and everything in it to my SDCard.
Last but not least make sure that you have placed the files and directories in a none secured location. Older Android versions lock down some directories if placed under other directories like the Android directory.

One more big one. Be sure, like I said, that you get all the files from the PC. Be sure that Windows Explorer is not "hiding" and files or directories VIa the Windows 10 "View" tab in File Explorer. Also ensure that when prompted(if) for rights to copy the files you say yes.

This sounds like you are not coping all the files to the phone.

xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 24 Apr 2019, 00:17

https://github.com/xyzz/openmw-android/ ... 2019-04-23
- Fixed performance issue in on-screen controls (now for reals)
- Updated gl4es to 9faa54451f28037a2150d2da32df721038ac741e
- Updated OpenMW to 2cc359a20561f691222b36d250cda69459a6b1fb

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 24 Apr 2019, 01:16

With the last update I can not see my curser near the bottom of the screen. Is there a fix for this in the settings?

xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 24 Apr 2019, 01:25

Tecumseh1976 wrote:
24 Apr 2019, 01:16
With the last update I can not see my curser near the bottom of the screen. Is there a fix for this in the settings?
What's your device and android version?

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 24 Apr 2019, 01:56

Samsung tab S4 10.5. version 8.1.0

Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 » 24 Apr 2019, 11:49

FYI...I went back and installed the release from 04/12/19 and the curser now works near the bottom of the screen as before.

xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 24 Apr 2019, 18:03

Tecumseh1976 wrote:
24 Apr 2019, 01:56
Samsung tab S4 10.5. version 8.1.0
I've managed to reproduce it on one of my device, will try to get it fixed.

xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 25 Apr 2019, 02:56

https://github.com/xyzz/openmw-android/ ... 2019-04-24
- New improved UI controls allow for absolute mouse emulation instead of previously touchpad-like
- Added a button to delete spells
- Fixed some cursor-related bugs where the cursor would get cropped near bottom of the screen
- Changed main menu layout a little
- Changed the look of the joysticks
- Updated OpenMW to 7941fd67801295a74b21b9e7929cbbab4a60e950

reddragon72
Posts: 59
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 » 25 Apr 2019, 18:07

xyzz wrote:
25 Apr 2019, 02:56
https://github.com/xyzz/openmw-android/ ... 2019-04-24
- New improved UI controls allow for absolute mouse emulation instead of previously touchpad-like
- Added a button to delete spells
- Fixed some cursor-related bugs where the cursor would get cropped near bottom of the screen
- Changed main menu layout a little
- Changed the look of the joysticks
- Updated OpenMW to 7941fd67801295a74b21b9e7929cbbab4a60e950
Can you make the mouse style selectable?
Can you make it so we can add and remove buttons?
Can you make it so we can change button icons?
Can you make it so we can change resolution?

No biggie if you say no. I might fork it and see what I can do.

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